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Dragon Reflections #14 - Dungeons & Dragons Divided!
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<blockquote data-quote="R_Chance" data-source="post: 7761188" data-attributes="member: 55149"><p>Yes. We were miniature and board game wargamers. Naturally, it's a hex map done at 30 miles / 10 leagues per hex. The world is flat of course and you can fall off the edge. The world was originally much smaller (with no edges to fall off), it was a campaign map for miniature gaming and it had to include all the usual suspects on it in an area small enough to have a map based campaign which would produce miniature battles. When I moved it to D&D I expanded it to give a reasonable amount of room for all the races / cultures I wanted in it. Needless to say there are similarities to many historical areas in the real world. It became less derivative and more complex as the years rolled on and my own knowledge base expanded. The conceit of making it a flat table early on was my own inside joke. It also follows my decision to make the world "look" as normal as possible on the ground while making it fantastic "under the hood" as it were.</p></blockquote><p></p>
[QUOTE="R_Chance, post: 7761188, member: 55149"] Yes. We were miniature and board game wargamers. Naturally, it's a hex map done at 30 miles / 10 leagues per hex. The world is flat of course and you can fall off the edge. The world was originally much smaller (with no edges to fall off), it was a campaign map for miniature gaming and it had to include all the usual suspects on it in an area small enough to have a map based campaign which would produce miniature battles. When I moved it to D&D I expanded it to give a reasonable amount of room for all the races / cultures I wanted in it. Needless to say there are similarities to many historical areas in the real world. It became less derivative and more complex as the years rolled on and my own knowledge base expanded. The conceit of making it a flat table early on was my own inside joke. It also follows my decision to make the world "look" as normal as possible on the ground while making it fantastic "under the hood" as it were. [/QUOTE]
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Dragon Reflections #14 - Dungeons & Dragons Divided!
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