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Dragon Reflections #16 – Gygax Fights Back!
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<blockquote data-quote="R_Chance" data-source="post: 7763024" data-attributes="member: 55149"><p>We looked at Runequest when it came out. We tried the combat system and it took considerably longer than D&D. Given that it was developed by people in the SCA I wasn't surprised by that. Combined with the extra work in developing NPCs (as a DM) I decided to stick with D&D (although I love the ancient mythological feel of Glorantha). So, I'd say Gygax was right about that. Imho <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>I never had a problem with spell point systems and don't consider them too complex though and have used them at times. They make more "sense" than spell slots for me. And yes, I know "sense" and magic...</p><p></p><p>As for Wizards, Clerics, and swords, I figured lack of training for Wizards and religious prohibitions for Clerics. When "non-proficiency penalties" became a thing later I had no problem with a Wizard swinging a sword... at -5 (non-proficiency penalty for Wizards) to hit on their slower combat progression with no bonuses (but penalties) for Strength it was funny <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As for money, the "stuff for free" crowd has only multiplied over time with the internet. I have no problem paying for what I like and I thought then (and now) that people deserve to be compensated for what they do. On the other hand the Dangerous Journeys lawsuit was absurd. Other than his name and it's status as an RPG it had nothing to do with D&D. It was as if they owned his every thought and idea going forward...</p><p></p><p>*edit* because there is a difference between spell "sots" (maybe an insult for Wizards?) and spell "slots" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="R_Chance, post: 7763024, member: 55149"] We looked at Runequest when it came out. We tried the combat system and it took considerably longer than D&D. Given that it was developed by people in the SCA I wasn't surprised by that. Combined with the extra work in developing NPCs (as a DM) I decided to stick with D&D (although I love the ancient mythological feel of Glorantha). So, I'd say Gygax was right about that. Imho :) I never had a problem with spell point systems and don't consider them too complex though and have used them at times. They make more "sense" than spell slots for me. And yes, I know "sense" and magic... As for Wizards, Clerics, and swords, I figured lack of training for Wizards and religious prohibitions for Clerics. When "non-proficiency penalties" became a thing later I had no problem with a Wizard swinging a sword... at -5 (non-proficiency penalty for Wizards) to hit on their slower combat progression with no bonuses (but penalties) for Strength it was funny :) As for money, the "stuff for free" crowd has only multiplied over time with the internet. I have no problem paying for what I like and I thought then (and now) that people deserve to be compensated for what they do. On the other hand the Dangerous Journeys lawsuit was absurd. Other than his name and it's status as an RPG it had nothing to do with D&D. It was as if they owned his every thought and idea going forward... *edit* because there is a difference between spell "sots" (maybe an insult for Wizards?) and spell "slots" :) [/QUOTE]
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