Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Reflections #21
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M.T. Black" data-source="post: 7780011" data-attributes="member: 6782171"><p><strong>The Dragon Issue 21 </strong>was published in December 1978. It is 30 pages long, with a cover price of $2.00. In this issue, we have lots of board game reviews and the return of Monty Haul![PRBREAK][/PRBREAK]</p><p></p><p style="text-align: center">[ATTACH=full]284352[/ATTACH]</p><p></p><p>Editor Tim Kask acknowledges that this issue will be controversial due to the substantial article about the <strong>Rail Baron</strong> board game. To the fantasy purists, he responds that it is "no less a fantasy to become a railroad magnate than to fight monsters, or explore outer space."</p><p></p><p>Kask also notes that there has been another increase in the price of paper and that this has eaten up the magazine's margin. Management is exploring options. This price increase may explain why the current issue is only 30 pages long.</p><p></p><p>This issue is all about board games and begins with David Wesley's response to Gygax's review of his game, Search for the Nile, in <strong>The Dragon #20.</strong> Wesley and Gygax had known each other for years by this stage, so the tone of the response is conversational and constructive.</p><p></p><p>Next up is another Gygax board game review, this time of Rail Baron by Avalon Hill. Gygax takes the time to analyze the game in detail and proposes various strategies and variant rules. Gygax concludes, "we must all take our hats off to the publisher of RAIL BARON, Avalon Hill, for furnishing such a splendid game to the hobby!"</p><p></p><p>An article by Timothy Jones describes the optional rules used for the official <strong>Dungeon!</strong> Tournament at Gen Con XI; these included new character types, new treasure, and new monsters. Tim Jones has a design credit on <strong>White Plume Mountain</strong> in some databases, but I can't find any other information about him.</p><p></p><p>Rounding out the board game content are reviews for <strong>The Dragonlords</strong> by Fantasy Games Unlimited ("quite easy to learn and enjoyable to play"), <strong>Olympica </strong>by Metagaming Concepts ("a fine addition to the MicroGame line, though not as distinctive as games such as OGRE and WARP/WAR"), and <strong>King Arthur's Knights</strong> by Chaosium ("not a complex game, but it is fun and one which can easily be played solitaire or with the wife and kids").</p><p></p><p>There is a single book review in this issue, for <strong>The Silmarillion</strong>. The reviewer acknowledges the work will mostly please "serious" fans but concludes "In the Lord of the Rings, J.R.R. Tolkien created a fascinating world; in The Silmarillion he gives us the legends and mythos of that world. It’s another triumph."</p><p></p><p>There is quite a bit of <strong>Dungeons & Dragons</strong> material, of course, but some of it feels distinctly second-string. Regular Dragon contributor, Mike Crane, shares an actual play report from his home campaign called "The Other Humorous Side of D&D." Now, we all know role-playing games are frequently hilarious, but it is unusual for an actual play report to preserve that humor. This one is no exception.</p><p></p><p>Brian Blume contributes a rare D&D article, a title generator that creates things like "The Captain General, His All Triumphant Magnificence, The Duke Rogor, The Colossal, Destroyer of Evil." It's fun, but not something you would use much in play. Another article promises to show you how to create variant monsters but then simply recommends you research real animals for ideas. A bit disappointing!</p><p></p><p>There is an article that suggests you can remove excess treasure from a party by introducing inflation into your campaign. Sounds fun! "Sensible Sorcery" gives some common sense rules around spell research, while "Prophet Proofing" describes some rather unsporting ways for a DM to thwart divination spells.</p><p></p><p>The issue includes is a two-page dungeon called "The Hall of Mystery" by Don Turnball. It has an interesting puzzle mechanic at the heart of it but suffers from undercooked encounters. Turnball, who would later be appointed Managing Director of TSR UK, was largely responsible for making the <strong>Fiend Folio</strong> happen, and was also the co-writer of the acclaimed "Saltmarsh" trilogy.</p><p></p><p>The best D&D article this issue is "Monty Strikes Back" by Jim Ward, which describes his regular campaign with Gary Gygax (Monty) as Dungeon Master. This is an example of an actual play report done well. It is amusing, partly because it doesn't try too hard to be funny, and partly because the adventures that Gygax creates are highly imaginative (though deadly). It's also fun to think that the principal designers and managers at TSR all got together regularly to play D&D together. Makes it feel like a golden era for the game.</p><p></p><p>Next issue, <strong>Little Wars </strong>invades <strong>The Dragon,</strong> we get a BIG sneak preview of the upcoming <strong>Dungeon Masters Guide, </strong>and Gary Gygax reveals the future of <strong>Dungeons & Dragons!</strong></p><p></p><p><span style="color: #3E3E3E"><em>This article was contributed by <a href="http://www.enworld.org/forum/member.php?6782171-M-T-Black" target="_blank">M.T. Black</a> as part of EN World's Columnist (ENWC) program. M.T. Black is a game designer and DMs Guild Adept. Please follow him on Twitter <a href="https://twitter.com/@mtblack2567" target="_blank">@mtblack2567</a> and sign up to his <a href="http://bit.ly/mtblacksignup" target="_blank">mailing list</a>. If you enjoy the daily news and articles from EN World, please consider <a href="https://www.patreon.com/enworld" target="_blank">contributing to our Patreon!</a></em></span></p></blockquote><p></p>
[QUOTE="M.T. Black, post: 7780011, member: 6782171"] [B]The Dragon Issue 21 [/B]was published in December 1978. It is 30 pages long, with a cover price of $2.00. In this issue, we have lots of board game reviews and the return of Monty Haul![PRBREAK][/PRBREAK] [CENTER][ATTACH type="full"]284352[/ATTACH][/CENTER] Editor Tim Kask acknowledges that this issue will be controversial due to the substantial article about the [B]Rail Baron[/B] board game. To the fantasy purists, he responds that it is "no less a fantasy to become a railroad magnate than to fight monsters, or explore outer space." Kask also notes that there has been another increase in the price of paper and that this has eaten up the magazine's margin. Management is exploring options. This price increase may explain why the current issue is only 30 pages long. This issue is all about board games and begins with David Wesley's response to Gygax's review of his game, Search for the Nile, in [B]The Dragon #20.[/B] Wesley and Gygax had known each other for years by this stage, so the tone of the response is conversational and constructive. Next up is another Gygax board game review, this time of Rail Baron by Avalon Hill. Gygax takes the time to analyze the game in detail and proposes various strategies and variant rules. Gygax concludes, "we must all take our hats off to the publisher of RAIL BARON, Avalon Hill, for furnishing such a splendid game to the hobby!" An article by Timothy Jones describes the optional rules used for the official [B]Dungeon![/B] Tournament at Gen Con XI; these included new character types, new treasure, and new monsters. Tim Jones has a design credit on [B]White Plume Mountain[/B] in some databases, but I can't find any other information about him. Rounding out the board game content are reviews for [B]The Dragonlords[/B] by Fantasy Games Unlimited ("quite easy to learn and enjoyable to play"), [B]Olympica [/B]by Metagaming Concepts ("a fine addition to the MicroGame line, though not as distinctive as games such as OGRE and WARP/WAR"), and [B]King Arthur's Knights[/B] by Chaosium ("not a complex game, but it is fun and one which can easily be played solitaire or with the wife and kids"). There is a single book review in this issue, for [B]The Silmarillion[/B]. The reviewer acknowledges the work will mostly please "serious" fans but concludes "In the Lord of the Rings, J.R.R. Tolkien created a fascinating world; in The Silmarillion he gives us the legends and mythos of that world. It’s another triumph." There is quite a bit of [B]Dungeons & Dragons[/B] material, of course, but some of it feels distinctly second-string. Regular Dragon contributor, Mike Crane, shares an actual play report from his home campaign called "The Other Humorous Side of D&D." Now, we all know role-playing games are frequently hilarious, but it is unusual for an actual play report to preserve that humor. This one is no exception. Brian Blume contributes a rare D&D article, a title generator that creates things like "The Captain General, His All Triumphant Magnificence, The Duke Rogor, The Colossal, Destroyer of Evil." It's fun, but not something you would use much in play. Another article promises to show you how to create variant monsters but then simply recommends you research real animals for ideas. A bit disappointing! There is an article that suggests you can remove excess treasure from a party by introducing inflation into your campaign. Sounds fun! "Sensible Sorcery" gives some common sense rules around spell research, while "Prophet Proofing" describes some rather unsporting ways for a DM to thwart divination spells. The issue includes is a two-page dungeon called "The Hall of Mystery" by Don Turnball. It has an interesting puzzle mechanic at the heart of it but suffers from undercooked encounters. Turnball, who would later be appointed Managing Director of TSR UK, was largely responsible for making the [B]Fiend Folio[/B] happen, and was also the co-writer of the acclaimed "Saltmarsh" trilogy. The best D&D article this issue is "Monty Strikes Back" by Jim Ward, which describes his regular campaign with Gary Gygax (Monty) as Dungeon Master. This is an example of an actual play report done well. It is amusing, partly because it doesn't try too hard to be funny, and partly because the adventures that Gygax creates are highly imaginative (though deadly). It's also fun to think that the principal designers and managers at TSR all got together regularly to play D&D together. Makes it feel like a golden era for the game. Next issue, [B]Little Wars [/B]invades [B]The Dragon,[/B] we get a BIG sneak preview of the upcoming [B]Dungeon Masters Guide, [/B]and Gary Gygax reveals the future of [B]Dungeons & Dragons![/B] [COLOR=#3E3E3E][I]This article was contributed by [URL='http://www.enworld.org/forum/member.php?6782171-M-T-Black']M.T. Black[/URL] as part of EN World's Columnist (ENWC) program. M.T. Black is a game designer and DMs Guild Adept. Please follow him on Twitter [URL='https://twitter.com/@mtblack2567']@mtblack2567[/URL] and sign up to his [URL='http://bit.ly/mtblacksignup']mailing list[/URL]. If you enjoy the daily news and articles from EN World, please consider [URL='https://www.patreon.com/enworld']contributing to our Patreon![/URL][/I][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dragon Reflections #21
Top