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General Tabletop Discussion
*Dungeons & Dragons
Dragon Reflections #38
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<blockquote data-quote="Blue Orange" data-source="post: 8185265" data-attributes="member: 7025997"><p>Tables of correspondences (as with the seven magical planets mentioned here) were a big part of actual occultism: each of the seven planets (or twelve zodiac signs, or four elements, etc.) has associated colors, days of the week, times of day, smells, gemstones, rocks, plants, animals, materials, and the like. The best known primary source is Cornelius Agrippa's Three Books of Occult Philosophy, though most modern New Age/occult books will have tables you can use (and are much easier to work from).</p><p></p><p>They made it into a few RPGs. <em>GURPS Thaumatolog</em>y went over a few, <em>GURPS Cabal</em> had a long list based on the 36 decans, and I think they were mentioned in passing in some of <em>Dark Ages Mage</em> and <em>Mage: the Awakening</em>. If you can actually find a copy of <em>Fantasy Wargaming</em> (the extremely obscure RPG book that had stats for all the saints and the Virgin Mary), it had a bunch as well.</p><p></p><p>They never caught on in D&D for some reason. Probably too many classes, races, etc. "Okay, magic-users are Aquarius, fighters are Aries, paladins are Leo, clerics are Taurus, warlocks are Scorpio...oh rats, we've got 13 classes and where do we put artificers?"</p><p></p><p>(though as an aside the four suits of the minor arcana--wands, cups, coins, and swords--correspond pretty well to mages (use wands and throw fire), clerics (healing spells and water), thieves (steal money and concerned with the material and thus earth), and fighters (swords. what else is there to say?)</p></blockquote><p></p>
[QUOTE="Blue Orange, post: 8185265, member: 7025997"] Tables of correspondences (as with the seven magical planets mentioned here) were a big part of actual occultism: each of the seven planets (or twelve zodiac signs, or four elements, etc.) has associated colors, days of the week, times of day, smells, gemstones, rocks, plants, animals, materials, and the like. The best known primary source is Cornelius Agrippa's Three Books of Occult Philosophy, though most modern New Age/occult books will have tables you can use (and are much easier to work from). They made it into a few RPGs. [I]GURPS Thaumatolog[/I]y went over a few, [I]GURPS Cabal[/I] had a long list based on the 36 decans, and I think they were mentioned in passing in some of [I]Dark Ages Mage[/I] and [I]Mage: the Awakening[/I]. If you can actually find a copy of [I]Fantasy Wargaming[/I] (the extremely obscure RPG book that had stats for all the saints and the Virgin Mary), it had a bunch as well. They never caught on in D&D for some reason. Probably too many classes, races, etc. "Okay, magic-users are Aquarius, fighters are Aries, paladins are Leo, clerics are Taurus, warlocks are Scorpio...oh rats, we've got 13 classes and where do we put artificers?" (though as an aside the four suits of the minor arcana--wands, cups, coins, and swords--correspond pretty well to mages (use wands and throw fire), clerics (healing spells and water), thieves (steal money and concerned with the material and thus earth), and fighters (swords. what else is there to say?) [/QUOTE]
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