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Dragon Reflections #49
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<blockquote data-quote="Von Ether" data-source="post: 8392904" data-attributes="member: 15582"><p>I've played in several AD&D games were pure elf, dwarf and halfling parties. We kept joking about how helpless humans were because our GMs ran the TSR stuff and the party is always finding a human village in distress. ('Sorta surprised someone didn't run a politics game of "These humans are too reckless, what do we do with them?")</p><p></p><p>Hindsight being 20/20, it seems that the human default story was "we're adaptable," the AD&D rules implied their strength was being super focused. I always wanted to flip the script and let humans multiclass to reflect their adaptability. Thus longer lived races would get only one class and show what a century of dedication and practice could do. Of course if I had such hindsight, I would have kept my old B/X stuff and hacked it like crazy.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 8392904, member: 15582"] I've played in several AD&D games were pure elf, dwarf and halfling parties. We kept joking about how helpless humans were because our GMs ran the TSR stuff and the party is always finding a human village in distress. ('Sorta surprised someone didn't run a politics game of "These humans are too reckless, what do we do with them?") Hindsight being 20/20, it seems that the human default story was "we're adaptable," the AD&D rules implied their strength was being super focused. I always wanted to flip the script and let humans multiclass to reflect their adaptability. Thus longer lived races would get only one class and show what a century of dedication and practice could do. Of course if I had such hindsight, I would have kept my old B/X stuff and hacked it like crazy. [/QUOTE]
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