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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Reflections #65
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<blockquote data-quote="Genghis Don" data-source="post: 9686275" data-attributes="member: 7037942"><p>"This month's cover is by Clyde Caldwell, and it is a personal favorite." same here!</p><p></p><p>"In "Featured Creatures," Gygax shares stats for the Baku and Phoenix. The baku, a psionic elephant-like creature, was last seen in<strong> AD&D</strong> second edition, but the phoenix has become a staple monster." they made it into 1e's MM2 actually, not long after this</p><p></p><p>""Timelords" by <a href="https://www.enworld.org/ewr-porta/authors/lewpuls.30518/" target="_blank">Lewis Pulsipher</a> presents an NPC class of time manipulators. They have an array of temporal powers allowing them to slow enemies, catch glimpses of the past, and skip forward in time. The design shows evidence of careful thought, and there's a genuine attempt to help the DM manage the challenges presented by time-traveling creatures." Agreed...perhaps too much worry about multiple attacks, given how they simply will not stack with high level fighter ability. The author failed to see the open ended points per level would break things if used to very high levels (not exactly are among character designs back then, but still annoying, if easily fixed with a cap of +10 per level or so). It's got more of a sci fi feel than usual for (A)D&D, too much for some games, totally fine for others. I used it a few times, and would consider it over the years. </p><p></p><p>""The Missing Dragons" by Richard Alan Lloyd describes the yellow, orange, and purple dragons. The creatures are competently designed, and the yellow and purple dragons were eventually codified in <strong>AD&D</strong> second edition. I can find no other RPG work by Lloyd." While I liked the idea of them, in practice the breath weapons were strange(NaCl, Na & "energy bolt") atop strange(lightning & such; toxins & fire were the classic default), some mechanics clunky indeed (check bite damages) & pretty paint by numbers past those weird breath weapons. The artwork is great though...albeit it need not attach to these, being B&W. They'd pop up from time to time, but I do not think they often held to these first designs</p><p></p><p>Nice review!</p></blockquote><p></p>
[QUOTE="Genghis Don, post: 9686275, member: 7037942"] "This month's cover is by Clyde Caldwell, and it is a personal favorite." same here! "In "Featured Creatures," Gygax shares stats for the Baku and Phoenix. The baku, a psionic elephant-like creature, was last seen in[B] AD&D[/B] second edition, but the phoenix has become a staple monster." they made it into 1e's MM2 actually, not long after this ""Timelords" by [URL='https://www.enworld.org/ewr-porta/authors/lewpuls.30518/']Lewis Pulsipher[/URL] presents an NPC class of time manipulators. They have an array of temporal powers allowing them to slow enemies, catch glimpses of the past, and skip forward in time. The design shows evidence of careful thought, and there's a genuine attempt to help the DM manage the challenges presented by time-traveling creatures." Agreed...perhaps too much worry about multiple attacks, given how they simply will not stack with high level fighter ability. The author failed to see the open ended points per level would break things if used to very high levels (not exactly are among character designs back then, but still annoying, if easily fixed with a cap of +10 per level or so). It's got more of a sci fi feel than usual for (A)D&D, too much for some games, totally fine for others. I used it a few times, and would consider it over the years. ""The Missing Dragons" by Richard Alan Lloyd describes the yellow, orange, and purple dragons. The creatures are competently designed, and the yellow and purple dragons were eventually codified in [B]AD&D[/B] second edition. I can find no other RPG work by Lloyd." While I liked the idea of them, in practice the breath weapons were strange(NaCl, Na & "energy bolt") atop strange(lightning & such; toxins & fire were the classic default), some mechanics clunky indeed (check bite damages) & pretty paint by numbers past those weird breath weapons. The artwork is great though...albeit it need not attach to these, being B&W. They'd pop up from time to time, but I do not think they often held to these first designs Nice review! [/QUOTE]
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