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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Reflections #77
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9416040" data-attributes="member: 7044704"><p>Kings of the Tabletop was, as mentioned, an outstanding multiplayer game, one of Tom Wham's best. We bought three extra copies of the magazine and mounted all the counters on cardstock so we had multiple play sets that could be combined to allow larger games when needed (there's components for four IIRC - we regularly played with six or eight). Even with mounted counters we wore the whole lot out within about ten-twelve years of regular play - there's a lot of fiddling with random draws from a cup, pouch or other container and it's rough on counters.</p><p></p><p>WEG's later Kings & Things was actually an inferior game IMO. The component quality was much better of course, but the addition of hex tiles as a map and movement rules really detracted from the elegantly simple abstractions of the original. We were quite disappointed in it after getting so much fun out of the magazine version. If there were ever a modern reprint I'd push for doing KotT (or something more like it, at least) rather than K&T - which would also save quite a lot of printing cost without all those hex tiles.</p><p></p><p></p><p>Were they, though? You had Top Secret, a couple of Hero Games attempts, Flying Buffalo's Mercenaries, Spies and Private Eyes (which wasn't really foremost an espionage game, as the title suggests) and 007. The last was fairly successful thanks to the IP but I don't recall any others in the 80s offhand, and the next thing I know of that made any kind of splash was Alderac's d20-based Spycraft/Shadowforce Archer. There must have been a few others I'm forgetting, but spy games haven't ever really been what I'd call a significant RPG niche. There was almost as much interest in gangster/Prohibition Era games and Wild West in the 80s, and all of them had fewer games and players than superheroes by the late 80s - and supers, much as a I like it, is still a niche RPG genre when it comes to community size and overall sales.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9416040, member: 7044704"] Kings of the Tabletop was, as mentioned, an outstanding multiplayer game, one of Tom Wham's best. We bought three extra copies of the magazine and mounted all the counters on cardstock so we had multiple play sets that could be combined to allow larger games when needed (there's components for four IIRC - we regularly played with six or eight). Even with mounted counters we wore the whole lot out within about ten-twelve years of regular play - there's a lot of fiddling with random draws from a cup, pouch or other container and it's rough on counters. WEG's later Kings & Things was actually an inferior game IMO. The component quality was much better of course, but the addition of hex tiles as a map and movement rules really detracted from the elegantly simple abstractions of the original. We were quite disappointed in it after getting so much fun out of the magazine version. If there were ever a modern reprint I'd push for doing KotT (or something more like it, at least) rather than K&T - which would also save quite a lot of printing cost without all those hex tiles. Were they, though? You had Top Secret, a couple of Hero Games attempts, Flying Buffalo's Mercenaries, Spies and Private Eyes (which wasn't really foremost an espionage game, as the title suggests) and 007. The last was fairly successful thanks to the IP but I don't recall any others in the 80s offhand, and the next thing I know of that made any kind of splash was Alderac's d20-based Spycraft/Shadowforce Archer. There must have been a few others I'm forgetting, but spy games haven't ever really been what I'd call a significant RPG niche. There was almost as much interest in gangster/Prohibition Era games and Wild West in the 80s, and all of them had fewer games and players than superheroes by the late 80s - and supers, much as a I like it, is still a niche RPG genre when it comes to community size and overall sales. [/QUOTE]
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