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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Reflections #88
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<blockquote data-quote="Celebrim" data-source="post: 9556984" data-attributes="member: 4937"><p>The falling damage article was impactful on me to this very day, as it got me thinking about how damage could be modeled better to our expectations and experience, such that falling off a ladder is potentially lethal but also people have survived falling out of planes. This lead to a long series of falling damage rules with much higher spreads of possible results still clustered around 3.5 damage per 10'. The wider range meant that players wouldn't treat falling from a height as trivial, because bad luck could result in death, but that on average a pit trap wouldn't be lethal and wouldn't have to be 100 feet deep to be threatening.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9556984, member: 4937"] The falling damage article was impactful on me to this very day, as it got me thinking about how damage could be modeled better to our expectations and experience, such that falling off a ladder is potentially lethal but also people have survived falling out of planes. This lead to a long series of falling damage rules with much higher spreads of possible results still clustered around 3.5 damage per 10'. The wider range meant that players wouldn't treat falling from a height as trivial, because bad luck could result in death, but that on average a pit trap wouldn't be lethal and wouldn't have to be 100 feet deep to be threatening. [/QUOTE]
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Dragon Reflections #88
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