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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Reflections #90
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<blockquote data-quote="Mon" data-source="post: 9608699" data-attributes="member: 71673"><p>I think overall Dragon Magazine was pretty great deep into the 100s, with ups and downs: a few crackers in a row and then a slump, etc.</p><p></p><p>I loved the Incantatrix, but it didn't see as much use with our group as the Sentinel from the previous issue. I only remember ever using an Incantatrix once as a powerful and mysterious NPC that needed to be tracked down for some reason or other. Just the fact that she was an incantatrix and therefore mysterious/powerful was all we needed for that. It was intriguing and memorable and wonderful, but I'm 99% certain that no actual class features or mechanics got used at the table.</p><p></p><p>Which gets me thinking. That mystery and vibe is something I struggle with nowdays. Nothing's really stopping me or my group from just going back to the older playstyle, but the world around us has changed and it doesn't seem to fit or feel the same (which is a problem when <em>feel</em> is what you're going for). In the race for balance and streamlining and unified design many great things have emerged, but something special has also been lost. There is a design philosophy along the lines of "If it's not a combat stat, why include it at all?" Well, this is why*.</p><p></p><p>* Noting that Incantatrix did have combat magic stuff, but the <em>je ne sais quoi</em> was the thing.</p><p></p><p>D.</p></blockquote><p></p>
[QUOTE="Mon, post: 9608699, member: 71673"] I think overall Dragon Magazine was pretty great deep into the 100s, with ups and downs: a few crackers in a row and then a slump, etc. I loved the Incantatrix, but it didn't see as much use with our group as the Sentinel from the previous issue. I only remember ever using an Incantatrix once as a powerful and mysterious NPC that needed to be tracked down for some reason or other. Just the fact that she was an incantatrix and therefore mysterious/powerful was all we needed for that. It was intriguing and memorable and wonderful, but I'm 99% certain that no actual class features or mechanics got used at the table. Which gets me thinking. That mystery and vibe is something I struggle with nowdays. Nothing's really stopping me or my group from just going back to the older playstyle, but the world around us has changed and it doesn't seem to fit or feel the same (which is a problem when [I]feel[/I] is what you're going for). In the race for balance and streamlining and unified design many great things have emerged, but something special has also been lost. There is a design philosophy along the lines of "If it's not a combat stat, why include it at all?" Well, this is why*. * Noting that Incantatrix did have combat magic stuff, but the [I]je ne sais quoi[/I] was the thing. D. [/QUOTE]
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Dragon Reflections #90
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