Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Reflections #96
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M.T. Black" data-source="post: 9686905" data-attributes="member: 6782171"><p><strong>Dragon Publishing</strong> released <strong><em>Dragon #96</em></strong> in April 1985. It is 100 pages long and has a cover price of $3.00. This issue features character backstories, Star Trek deck plans, and the ecology of the otyugh!</p><p></p><p>[ATTACH=full]408867[/ATTACH]</p><p></p><p>The cover is by Jack Crane and is titled "Andragon." It's a typically quirky Crane piece that depicts a robot dragon in a suburban garage. This painting was the last of the six covers he did for <strong><em>Dragon</em></strong>. Interior artists include Roger Raupp, Bob Maurus, Phil Foglio, Valerie Valusek, Jayne Hoffmann, Marvel Bullpen, Dave Trampier, Richard Tomasic, Joseph Pillsbury, and Larry Elmore.</p><p></p><p>This month's special attraction is "Deck Plans for <em>Ginny's Delight</em>," a multi-page starship schematic for <strong><em>Star Trek: The Roleplaying Game</em></strong>. The ship is a small tramp trader with quarters, recreation areas, a cargo bay, and other amenities. It also includes ship statistics and a brief history. It is only the second <strong><em>Star Trek</em></strong> article published in <strong><em>Dragon</em></strong>.</p><p></p><p>It is April, and so <strong><em>Dragon </em></strong>continues its wearying tradition of a satirical section. "Nogard" is a high-level solitaire adventure where your invincible character sits around being bored. In "The meanest of monsters," we get statistics for the Killer Dungeon Master and the Sleep-Inducing Dungeon Master. "It takes all kinds..." is a set of races for the popular RPG called <strong><em>Enraged Glaciers & Ghouls</em></strong>. "There can never be too many dragons, right?" describes statistics for the "What's New?" Dragon and the Quazar Dragon. Finally, "Rules to lose by" presents the Hopeless Character class, including level titles such as "Klutz" and "Blunderer." And, thankfully, that is the April Fools section over for another year.</p><p></p><p>Gary Gygax is a little more serious with "New Jobs for Demi-Humans," which expands the allowable character classes for elves, dwarves, halflings, and gnomes. It introduces level progression tables for demi-human clerics, druids, and rangers, assuming high enough ability scores. Gygax continues to insist the original demi-human level limits in <strong>AD&D</strong> were appropriate, but these articles are slowly chipping them away.</p><p></p><p>Katharine Kerr returns with "What Good PCs Are Made Of," a lengthy article on character background and personality. Kerr walks players through a medieval childhood, suggesting how factors such as social class, family tragedies, and apprenticeship might shape a PC's outlook. There are percentile tables for family life, parental survival, and early training, with examples of how to integrate this material into play. In some ways, it prefigures <strong><em>Central Casting</em></strong> by <strong>Task Force Games</strong> and the various fantasy lifepath systems that followed in its wake. It's a quality article, although I would have liked to see more tables.</p><p></p><p>Ed Greenwood brings us "The Ecology of the Gulguthra," better known as the o<em>tyugh</em>. Written as a story by Elminster, supplemented by a report from "Phiraz of the Naturalists," the article explains the creature's biology, feeding habits, and mating. It's an amusing piece about a popular monster.</p><p></p><p>"The Handy Art of Forgery" by Keith Routley introduces rules for duplicating scrolls, maps, and other documents in <strong>AD&D</strong>. It's written with a focus on assassins, though I think the thief class would have been a better target. There are rules for time, cost, materials, and skill checks based on the complexity of the document and the recipient's level of intelligence. This article was Routley's only RPG publication.</p><p></p><p>Arn Ashleigh Parker's "Books to Games? Perhaps!" suggests a method for adapting fantasy novels into a campaign. The essence of his approach appears to be modifying whatever is necessary to fit the setting into the <strong>AD&D</strong> ruleset. He gives some examples of his approach, including one for Tolkien's Middle-Earth, but the results don't seem to resemble the original books very much. Parker published half a dozen articles in <strong><em>Dragon</em></strong>.</p><p></p><p>Michael Gray returns after a long absence with a new update on the Play By Mail gaming scene. He mentions several games, such as <strong><em>Battle of the Gods</em></strong>, <strong><em>World of Velgor</em></strong>, and <strong><em>Illuminati</em></strong>. This article was Gray's last publication with <strong><em>Dragon</em></strong><em>, </em>though he later contributed to <strong><em>DL16: World of Krynn</em></strong> for <strong>TSR</strong>.</p><p></p><p>There's also a short <strong><em>DragonQuest</em> </strong>article titled "Getting in Over Your Head" by Craig Barrett, which offers underwater combat rules. It handles vision, swimming, drowning, and spellcasting while submerged. It was Barrett's last article with <strong><em>Dragon</em></strong> for several years.</p><p></p><p>"Inglaf's Dream" by Ama Darr Rogan is a quiet tale in which a warrior in an adventuring party has a recurring dream where they are all statues on a giant tiled floor. The characters are well-drawn, but this particular metafiction twist has been visited a little too often in the pages of <strong><em>Dragon</em></strong>. This story was Rogan's only publication.</p><p></p><p>"Off the Shelf" is back, with John Bunnell reviewing all the latest speculative fiction:</p><ul> <li data-xf-list-type="ul"><em>The Bishop's Heir</em> by Katherine Kurtz is a disappointing Deryni novel in which the heroes "act far too much like RPG characters intent only on getting from point A to point B."</li> <li data-xf-list-type="ul"><em>Moonheart</em> by Charles de Lint is a richly imagined and genre-blending fantasy that is "well worth a brief lapse into superlatives."</li> <li data-xf-list-type="ul"><em>Brisingamen</em> by Diana L. Paxson is a thoughtful and grounded contemporary fantasy that "blends all the traditional ingredients into a most unusual meal."</li> <li data-xf-list-type="ul"><em>The Fire Sword</em> by Adrienne Martine-Barnes is a frustrating and eclectic fantasy quest that will "leave readers holding the book and shaking their heads."</li> <li data-xf-list-type="ul"><em>The Vulcan Academy Murders</em> by Jean Lorrah is a Star Trek mystery that "aficionados are likely to find interesting reading."</li> </ul><p>Finally, the ARES Section presents 16 pages of science-fiction and superhero content:</p><ul> <li data-xf-list-type="ul">"Why Is This Mutant Smiling?" by John M. Maxstadt introduces inventive new body parts for <strong><em>Gamma World</em></strong>.</li> <li data-xf-list-type="ul">"The Marvel-Phile" by Jeff Grubb presents stats for Iron Man and Howard the Duck.</li> <li data-xf-list-type="ul">"The Coming of the S'sessu" by David Cook describes a new alien race for <strong><em>Star Frontiers</em></strong>.</li> </ul><p>And that's a wrap! It was a strong issue despite the dreadful humour section, with Kerr's article being the best. Next month, we have the gorgon, character training, and more pages from the mages!</p></blockquote><p></p>
[QUOTE="M.T. Black, post: 9686905, member: 6782171"] [B]Dragon Publishing[/B] released [B][I]Dragon #96[/I][/B] in April 1985. It is 100 pages long and has a cover price of $3.00. This issue features character backstories, Star Trek deck plans, and the ecology of the otyugh! [ATTACH type="full" size="4950x6450"]408867[/ATTACH] The cover is by Jack Crane and is titled "Andragon." It's a typically quirky Crane piece that depicts a robot dragon in a suburban garage. This painting was the last of the six covers he did for [B][I]Dragon[/I][/B]. Interior artists include Roger Raupp, Bob Maurus, Phil Foglio, Valerie Valusek, Jayne Hoffmann, Marvel Bullpen, Dave Trampier, Richard Tomasic, Joseph Pillsbury, and Larry Elmore. This month's special attraction is "Deck Plans for [I]Ginny's Delight[/I]," a multi-page starship schematic for [B][I]Star Trek: The Roleplaying Game[/I][/B]. The ship is a small tramp trader with quarters, recreation areas, a cargo bay, and other amenities. It also includes ship statistics and a brief history. It is only the second [B][I]Star Trek[/I][/B] article published in [B][I]Dragon[/I][/B]. It is April, and so [B][I]Dragon [/I][/B]continues its wearying tradition of a satirical section. "Nogard" is a high-level solitaire adventure where your invincible character sits around being bored. In "The meanest of monsters," we get statistics for the Killer Dungeon Master and the Sleep-Inducing Dungeon Master. "It takes all kinds..." is a set of races for the popular RPG called [B][I]Enraged Glaciers & Ghouls[/I][/B]. "There can never be too many dragons, right?" describes statistics for the "What's New?" Dragon and the Quazar Dragon. Finally, "Rules to lose by" presents the Hopeless Character class, including level titles such as "Klutz" and "Blunderer." And, thankfully, that is the April Fools section over for another year. Gary Gygax is a little more serious with "New Jobs for Demi-Humans," which expands the allowable character classes for elves, dwarves, halflings, and gnomes. It introduces level progression tables for demi-human clerics, druids, and rangers, assuming high enough ability scores. Gygax continues to insist the original demi-human level limits in [B]AD&D[/B] were appropriate, but these articles are slowly chipping them away. Katharine Kerr returns with "What Good PCs Are Made Of," a lengthy article on character background and personality. Kerr walks players through a medieval childhood, suggesting how factors such as social class, family tragedies, and apprenticeship might shape a PC's outlook. There are percentile tables for family life, parental survival, and early training, with examples of how to integrate this material into play. In some ways, it prefigures [B][I]Central Casting[/I][/B] by [B]Task Force Games[/B] and the various fantasy lifepath systems that followed in its wake. It's a quality article, although I would have liked to see more tables. Ed Greenwood brings us "The Ecology of the Gulguthra," better known as the o[I]tyugh[/I]. Written as a story by Elminster, supplemented by a report from "Phiraz of the Naturalists," the article explains the creature's biology, feeding habits, and mating. It's an amusing piece about a popular monster. "The Handy Art of Forgery" by Keith Routley introduces rules for duplicating scrolls, maps, and other documents in [B]AD&D[/B]. It's written with a focus on assassins, though I think the thief class would have been a better target. There are rules for time, cost, materials, and skill checks based on the complexity of the document and the recipient's level of intelligence. This article was Routley's only RPG publication. Arn Ashleigh Parker's "Books to Games? Perhaps!" suggests a method for adapting fantasy novels into a campaign. The essence of his approach appears to be modifying whatever is necessary to fit the setting into the [B]AD&D[/B] ruleset. He gives some examples of his approach, including one for Tolkien's Middle-Earth, but the results don't seem to resemble the original books very much. Parker published half a dozen articles in [B][I]Dragon[/I][/B]. Michael Gray returns after a long absence with a new update on the Play By Mail gaming scene. He mentions several games, such as [B][I]Battle of the Gods[/I][/B], [B][I]World of Velgor[/I][/B], and [B][I]Illuminati[/I][/B]. This article was Gray's last publication with [B][I]Dragon[/I][/B][I],[B] [/B][/I]though he later contributed to [B][I]DL16: World of Krynn[/I][/B] for [B]TSR[/B]. There's also a short [B][I]DragonQuest[/I] [/B]article titled "Getting in Over Your Head" by Craig Barrett, which offers underwater combat rules. It handles vision, swimming, drowning, and spellcasting while submerged. It was Barrett's last article with [B][I]Dragon[/I][/B] for several years. "Inglaf's Dream" by Ama Darr Rogan[B] [/B]is a quiet tale in which a warrior in an adventuring party has a recurring dream where they are all statues on a giant tiled floor. The characters are well-drawn, but this particular metafiction twist has been visited a little too often in the pages of [B][I]Dragon[/I][/B]. This story was Rogan's only publication. "Off the Shelf" is back, with John Bunnell reviewing all the latest speculative fiction: [LIST] [*][I]The Bishop's Heir[/I] by Katherine Kurtz is a disappointing Deryni novel in which the heroes "act far too much like RPG characters intent only on getting from point A to point B." [*][I]Moonheart[/I] by Charles de Lint is a richly imagined and genre-blending fantasy that is "well worth a brief lapse into superlatives." [*][I]Brisingamen[/I] by Diana L. Paxson is a thoughtful and grounded contemporary fantasy that "blends all the traditional ingredients into a most unusual meal." [*][I]The Fire Sword[/I] by Adrienne Martine-Barnes is a frustrating and eclectic fantasy quest that will "leave readers holding the book and shaking their heads." [*][I]The Vulcan Academy Murders[/I] by Jean Lorrah is a Star Trek mystery that "aficionados are likely to find interesting reading." [/LIST] Finally, the ARES Section presents 16 pages of science-fiction and superhero content: [LIST] [*]"Why Is This Mutant Smiling?" by John M. Maxstadt introduces inventive new body parts for [B][I]Gamma World[/I][/B]. [*]"The Marvel-Phile" by Jeff Grubb presents stats for Iron Man and Howard the Duck. [*]"The Coming of the S'sessu" by David Cook describes a new alien race for [B][I]Star Frontiers[/I][/B]. [/LIST] And that's a wrap! It was a strong issue despite the dreadful humour section, with Kerr's article being the best. Next month, we have the gorgon, character training, and more pages from the mages! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Dragon Reflections #96
Top