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*Pathfinder & Starfinder
Dragon resitrictions too rigid?
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<blockquote data-quote="Corlon" data-source="post: 382190" data-attributes="member: 6905"><p><strong>Screw the alignment AND the players</strong></p><p></p><p>make it interesting!</p><p>use a big red dragon confront the characters, they kill him, and realize that some order of paladins are after them or something. Or go on a quest for a gold dragon just to realize they've put a new plan in line for the devils to take over the material plane (this is for high levels of course).</p><p>This makes <em>detect alignment</em> and those other spells actually usefull. Dragons are supposed to be HUGE powerful creatures with a lot of treasure and great wisdom, whether they're evil or good. Surprise your characters and keep them on their guard.</p><p>I like the alignment for "story purposes," such as all the characters have grown up being taught that werewolves and wererats are evil to the bone (my campaign, the characters started near a forest where lycanthropes live).</p><p>And when they discover one, even if he was lawful good, they'd still distrust him.</p><p></p><p>This already happened once, one of the PCs was a wererat, and was the <em>lawful evil</em> alignment set out for him. He had a grudge against one of the NPCs, so he tried everything from poisoning him, to killing him in his sleep. It finally ended with a silver crossbow bolt in the head!</p></blockquote><p></p>
[QUOTE="Corlon, post: 382190, member: 6905"] [b]Screw the alignment AND the players[/b] make it interesting! use a big red dragon confront the characters, they kill him, and realize that some order of paladins are after them or something. Or go on a quest for a gold dragon just to realize they've put a new plan in line for the devils to take over the material plane (this is for high levels of course). This makes [I]detect alignment[/I] and those other spells actually usefull. Dragons are supposed to be HUGE powerful creatures with a lot of treasure and great wisdom, whether they're evil or good. Surprise your characters and keep them on their guard. I like the alignment for "story purposes," such as all the characters have grown up being taught that werewolves and wererats are evil to the bone (my campaign, the characters started near a forest where lycanthropes live). And when they discover one, even if he was lawful good, they'd still distrust him. This already happened once, one of the PCs was a wererat, and was the [I]lawful evil[/I] alignment set out for him. He had a grudge against one of the NPCs, so he tried everything from poisoning him, to killing him in his sleep. It finally ended with a silver crossbow bolt in the head! [/QUOTE]
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Dragon resitrictions too rigid?
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