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General Tabletop Discussion
*Pathfinder & Starfinder
Dragon resitrictions too rigid?
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<blockquote data-quote="Corlon" data-source="post: 382375" data-attributes="member: 6905"><p><strong>I'm not saying always switch em</strong></p><p></p><p>just when it makes the plot interesting. And with the "team vs. them", its kinda how the world works.</p><p>But why make the evil gold dragon not a gold dragon at all?</p><p>Give him a reason to hate the world. He was betrayed, the gods destroyed his mates and children, an order of humans he trusts, kills his family in their sleep and loots his hord, etc. Give him a reason to be evil, and the Red dragon, he could've been attacked by fiends or somethin, and now he ISN'T good, but he helps the characters attack the fiend's base and destroy them. Because of these alignments being set, as I said this could show what adventurer's learned growing up, and the creatures with this switched alignment could play off what the characters think about them (especially the evil ones). I agree with you that this shouldn't just be thrown around, but placed in strategic places.</p><p>And about the lawful good zombies, how would that work... I gues there are a couple ways, but they're undead, and undead are pretty much always evil. </p><p>And then you say "but so are dragons," but undead are pretty much the essence of evil, and they're usually there against their will or by evil forces, and dragons have a choice.</p></blockquote><p></p>
[QUOTE="Corlon, post: 382375, member: 6905"] [b]I'm not saying always switch em[/b] just when it makes the plot interesting. And with the "team vs. them", its kinda how the world works. But why make the evil gold dragon not a gold dragon at all? Give him a reason to hate the world. He was betrayed, the gods destroyed his mates and children, an order of humans he trusts, kills his family in their sleep and loots his hord, etc. Give him a reason to be evil, and the Red dragon, he could've been attacked by fiends or somethin, and now he ISN'T good, but he helps the characters attack the fiend's base and destroy them. Because of these alignments being set, as I said this could show what adventurer's learned growing up, and the creatures with this switched alignment could play off what the characters think about them (especially the evil ones). I agree with you that this shouldn't just be thrown around, but placed in strategic places. And about the lawful good zombies, how would that work... I gues there are a couple ways, but they're undead, and undead are pretty much always evil. And then you say "but so are dragons," but undead are pretty much the essence of evil, and they're usually there against their will or by evil forces, and dragons have a choice. [/QUOTE]
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