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Dragon riders done right?
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<blockquote data-quote="Doghead Thirteen" data-source="post: 3351556" data-attributes="member: 49966"><p>Simple.</p><p></p><p>Amp the encounters, and use very definitely sentient dragons with a will of their own.</p><p></p><p>It'd work best if the riders don't control the dragons - they make suggestions to the dragons. Read a bunch of early Anne McCaffrey, the recent Dragonriders stuff isn't quite up to spec.</p><p></p><p>Basically, you're gonna hand your players something extremely powerful? Better hand the bad guys something just as hard-hitting. That's the difference between high power gaming and outright power-gaming. High-power gaming has the players being big boys, with a lot of hitting power - but the bad guys have just as much. This kind of characters aren't killing kobolds, they're duelling the God of War. They're not Frodo, they're Gandalf.</p><p></p><p>Done right, it leads to high-octane gaming that you'll remember for years.</p><p></p><p>Make it very obvious to the characters that they're dead meat without their dragons, and make it very obvious the dragons know this.</p><p></p><p>Another good idea would be making it very questionable who's running the show. Like the dragon's not at the character's beck-and-call, the character's at the dragon's beck-and-call. </p><p></p><p>The primary thing you need is a reason why the dragons want these tiny, squishy beings (that taste good char-grilled with hot sauce) around. A symbiotic relationship is one possibility. Perhaps the dragon, being close to immortal, is involving themselves deeply in a mortal's life to stave off boredom and ennui?</p><p></p><p>Well, few thoughts for ya.</p></blockquote><p></p>
[QUOTE="Doghead Thirteen, post: 3351556, member: 49966"] Simple. Amp the encounters, and use very definitely sentient dragons with a will of their own. It'd work best if the riders don't control the dragons - they make suggestions to the dragons. Read a bunch of early Anne McCaffrey, the recent Dragonriders stuff isn't quite up to spec. Basically, you're gonna hand your players something extremely powerful? Better hand the bad guys something just as hard-hitting. That's the difference between high power gaming and outright power-gaming. High-power gaming has the players being big boys, with a lot of hitting power - but the bad guys have just as much. This kind of characters aren't killing kobolds, they're duelling the God of War. They're not Frodo, they're Gandalf. Done right, it leads to high-octane gaming that you'll remember for years. Make it very obvious to the characters that they're dead meat without their dragons, and make it very obvious the dragons know this. Another good idea would be making it very questionable who's running the show. Like the dragon's not at the character's beck-and-call, the character's at the dragon's beck-and-call. The primary thing you need is a reason why the dragons want these tiny, squishy beings (that taste good char-grilled with hot sauce) around. A symbiotic relationship is one possibility. Perhaps the dragon, being close to immortal, is involving themselves deeply in a mortal's life to stave off boredom and ennui? Well, few thoughts for ya. [/QUOTE]
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