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Community
General Tabletop Discussion
*TTRPGs General
Dragon Shaman (and other "aura" / buff classes)
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<blockquote data-quote="kaomera" data-source="post: 3204894" data-attributes="member: 38357"><p>Just to clarify: I don't think these classes are weak, most of the the other players in my current game simply aren't showing any appreciation for their abilities. Same goes for buffing spells, I've played several Sorcerers that did very well without either Fireball or Lightning Bolt (or any other 3rd lvl dps), because Haste is just that good. I've had plenty of players who did appreciate buffs, but not right now in my current game. There is a general feeling that if you aren't dealing damage (and you can pretty much add "every round" to that), you aren't pulling your weight. Even their arcane casters tend to suffer from too many direct-damage spells and nothing in the way of buffs, movement, battlefield control, etc. The only character who "gets away with" non-damaging actions is the Favored Soul, who's favorite tricks are casting Doom and making trip attempts with her whip.</p><p></p><p>I've already pointed the Dragon Shaman at the Draconomicon; the character is just turning 6th level, so we'll see what he does. Unfortunately, there's already a Dragonfire Adept in the party, and a blaster Wizard, and he seems to feel that he needs to not merely equal their effectiveness, but surpass them in order for his character to be useful.</p><p></p><p>The auras he has so far are Energy Shield, Presence, Resistance, Senses, and Vigor. He nearly always has Vigor up, and frankly I think it's awesome. Actually, I think it's going to get the party TKP'ed, since they now eschew normal healing and start every fight at 1/2 max hit points... And, yet, there are still disparaging comments, and the party still spreads out so that the aura can't cover them all. (It certainly doesn't help that they seem to always drag several encounters onto one-another...) In fact, the Dragon Shaman is often forced to choose between covering as many characters as possible (or at least those that need to be stabilized) or reaching melee himself. I am seriously worried that he will never get the chance to use his breath weapon without frying one or more other party-members, simply because they just cannot coordinate.</p><p></p><p>I am seriously considering telling this player to just ignore the rest of the party if they won't appreciate what he can do. If they insist on charging 100' away from the rest of the group and getting dropped to -1, they can roll to stabilize themselves; if they won't move when his breath weapon comes on-line, fry them. This is pretty much an evil campaign, but that just means that the rest of the group is that much more likely to respond with attacks... And one other issue is that the player has already been going rather passive-aggressive (switching to Presence during a fight because he wanted to go a different way and was outvoted, frex), so some of the other players may be a bit upset at him to start with.</p><p></p><p>Bleh... I didn't want to turn this into another rant. Yes, these are player problems, not class-related, but I wanted to be (more) sure that I wasn't screwing this guy out of his fun (given that I don't like this type of class much, myself). I'm dealing with the situation (which is probably more complicated than I'm making it out to be here) at the next session, tomorrow. Wish me luck... I guess I just need to find some way to convince the rest of the party that they can't get along (at least the way they have been) without the Dragon Shaman. Thanx for all the advice.</p></blockquote><p></p>
[QUOTE="kaomera, post: 3204894, member: 38357"] Just to clarify: I don't think these classes are weak, most of the the other players in my current game simply aren't showing any appreciation for their abilities. Same goes for buffing spells, I've played several Sorcerers that did very well without either Fireball or Lightning Bolt (or any other 3rd lvl dps), because Haste is just that good. I've had plenty of players who did appreciate buffs, but not right now in my current game. There is a general feeling that if you aren't dealing damage (and you can pretty much add "every round" to that), you aren't pulling your weight. Even their arcane casters tend to suffer from too many direct-damage spells and nothing in the way of buffs, movement, battlefield control, etc. The only character who "gets away with" non-damaging actions is the Favored Soul, who's favorite tricks are casting Doom and making trip attempts with her whip. I've already pointed the Dragon Shaman at the Draconomicon; the character is just turning 6th level, so we'll see what he does. Unfortunately, there's already a Dragonfire Adept in the party, and a blaster Wizard, and he seems to feel that he needs to not merely equal their effectiveness, but surpass them in order for his character to be useful. The auras he has so far are Energy Shield, Presence, Resistance, Senses, and Vigor. He nearly always has Vigor up, and frankly I think it's awesome. Actually, I think it's going to get the party TKP'ed, since they now eschew normal healing and start every fight at 1/2 max hit points... And, yet, there are still disparaging comments, and the party still spreads out so that the aura can't cover them all. (It certainly doesn't help that they seem to always drag several encounters onto one-another...) In fact, the Dragon Shaman is often forced to choose between covering as many characters as possible (or at least those that need to be stabilized) or reaching melee himself. I am seriously worried that he will never get the chance to use his breath weapon without frying one or more other party-members, simply because they just cannot coordinate. I am seriously considering telling this player to just ignore the rest of the party if they won't appreciate what he can do. If they insist on charging 100' away from the rest of the group and getting dropped to -1, they can roll to stabilize themselves; if they won't move when his breath weapon comes on-line, fry them. This is pretty much an evil campaign, but that just means that the rest of the group is that much more likely to respond with attacks... And one other issue is that the player has already been going rather passive-aggressive (switching to Presence during a fight because he wanted to go a different way and was outvoted, frex), so some of the other players may be a bit upset at him to start with. Bleh... I didn't want to turn this into another rant. Yes, these are player problems, not class-related, but I wanted to be (more) sure that I wasn't screwing this guy out of his fun (given that I don't like this type of class much, myself). I'm dealing with the situation (which is probably more complicated than I'm making it out to be here) at the next session, tomorrow. Wish me luck... I guess I just need to find some way to convince the rest of the party that they can't get along (at least the way they have been) without the Dragon Shaman. Thanx for all the advice. [/QUOTE]
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