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General Tabletop Discussion
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Dragon Shaman (and other "aura" / buff classes)
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<blockquote data-quote="InVinoVeritas" data-source="post: 3204913" data-attributes="member: 41485"><p>I love bards. I just hate poofy minstrels.</p><p></p><p>The big thing about buffer classes is that you have to have the right mindset. I'll talk about bards because I know them the best. Most players prefer a PC that deals the damage directly. They want to be stars. Bards, however, and somewhat ironically, aren't the stars. They're the managers.</p><p></p><p>If the party were an all-star basketball team, the bard would be the coach.</p><p></p><p>You also have to remember to use the jack-of-all-trades aspect of the bard as well. The bard should be always asking, "What does the party need now?" Melee support? Join the fray. A big, tough fighter? Buff the barbarian. Stealth? Cloak the rogue. Knowledge? You're a one-stop shop. The next adventure? Work the taverns. </p><p></p><p>Bards are best as managers of the team. They should figure out what the team needs to help them through whatever situation they're in, and help right there.</p><p></p><p>The job can, at times, be surprisingly unsexy. So, yeah, if you're a poofy minstrel, you're not going to be as effective as you could be. But music isn't some flowery thing in the way trying to woo the ladies. Music is the air around you. It is the mood. It changes from moment to moment. It cannot be carried, it cannot be held, it can only be allowed to suffuse the space and influence you and everyone around you. When you find that extra strength from the sounds in the air, when people gather and cease being just a gaggle of individuals but a swarm of conviction, that is where the power of music is found.</p><p></p><p>A poofy minstrel plays music. A bard is music. And done correctly, it is whatever the party needs at that time.</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 3204913, member: 41485"] I love bards. I just hate poofy minstrels. The big thing about buffer classes is that you have to have the right mindset. I'll talk about bards because I know them the best. Most players prefer a PC that deals the damage directly. They want to be stars. Bards, however, and somewhat ironically, aren't the stars. They're the managers. If the party were an all-star basketball team, the bard would be the coach. You also have to remember to use the jack-of-all-trades aspect of the bard as well. The bard should be always asking, "What does the party need now?" Melee support? Join the fray. A big, tough fighter? Buff the barbarian. Stealth? Cloak the rogue. Knowledge? You're a one-stop shop. The next adventure? Work the taverns. Bards are best as managers of the team. They should figure out what the team needs to help them through whatever situation they're in, and help right there. The job can, at times, be surprisingly unsexy. So, yeah, if you're a poofy minstrel, you're not going to be as effective as you could be. But music isn't some flowery thing in the way trying to woo the ladies. Music is the air around you. It is the mood. It changes from moment to moment. It cannot be carried, it cannot be held, it can only be allowed to suffuse the space and influence you and everyone around you. When you find that extra strength from the sounds in the air, when people gather and cease being just a gaggle of individuals but a swarm of conviction, that is where the power of music is found. A poofy minstrel plays music. A bard is music. And done correctly, it is whatever the party needs at that time. [/QUOTE]
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