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Dragon Shaman: does anyone have any in-game experience playing one?
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<blockquote data-quote="Patrick O'Duffy" data-source="post: 3844837" data-attributes="member: 11490"><p>We have a dragon shaman in my <strong>Eberron</strong> campaign, and the impression I get from the player is that he finds his character a lot of fun. He's currently the main melee character in the group, thanks to his medium armour and heavy flail (spending a feat on martial proficiency made the character significantly more effective), and his auras makes him the main healer as well (and will become even more effective when he gets the healing touch power). The power and DR auras have been very useful in combat, and once he gets the energy shield aura I expect that to be a major benefit for the party.</p><p></p><p>(The character is also the group detective and social infiltrator, but that's because of race and skill choices.)</p><p></p><p>All that said, it's hardly the most effective or powerful class out there. A lot of the PC's effectiveness comes from the rest of the party not filling the traditional niches - it's a party without a arcane caster, a divine caster <em>or</em> a fighter (for the record, we have a halfling ranger, a warforged ninja and a human psion, with some kind of divine caster/archer hybrid coming in next session). If there was a focused fighter or healer in the group, the DS wouldn't be as needed or (I suspect) as interesting to play. Similarly, if I was more of a hardcase GM, the group would feel the lack of focused fighters/healers - but instead I tailor my plots to fit the group, and they manage just fine despite not being super-effective.</p><p></p><p>I like the dragon shaman a lot, and I'd be happy to play one, but I think the real strength of the class is its simplicity; a <strong>D&D</strong> neophyte like my player can play one easily while feeling effective. A more experienced player may chafe against the restrictiveness of the class, or look for something with more one-on-one effectiveness.</p></blockquote><p></p>
[QUOTE="Patrick O'Duffy, post: 3844837, member: 11490"] We have a dragon shaman in my [b]Eberron[/b] campaign, and the impression I get from the player is that he finds his character a lot of fun. He's currently the main melee character in the group, thanks to his medium armour and heavy flail (spending a feat on martial proficiency made the character significantly more effective), and his auras makes him the main healer as well (and will become even more effective when he gets the healing touch power). The power and DR auras have been very useful in combat, and once he gets the energy shield aura I expect that to be a major benefit for the party. (The character is also the group detective and social infiltrator, but that's because of race and skill choices.) All that said, it's hardly the most effective or powerful class out there. A lot of the PC's effectiveness comes from the rest of the party not filling the traditional niches - it's a party without a arcane caster, a divine caster [i]or[/i] a fighter (for the record, we have a halfling ranger, a warforged ninja and a human psion, with some kind of divine caster/archer hybrid coming in next session). If there was a focused fighter or healer in the group, the DS wouldn't be as needed or (I suspect) as interesting to play. Similarly, if I was more of a hardcase GM, the group would feel the lack of focused fighters/healers - but instead I tailor my plots to fit the group, and they manage just fine despite not being super-effective. I like the dragon shaman a lot, and I'd be happy to play one, but I think the real strength of the class is its simplicity; a [b]D&D[/b] neophyte like my player can play one easily while feeling effective. A more experienced player may chafe against the restrictiveness of the class, or look for something with more one-on-one effectiveness. [/QUOTE]
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