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Dragon Shaman: does anyone have any in-game experience playing one?
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<blockquote data-quote="roguerouge" data-source="post: 3847122" data-attributes="member: 13855"><p>What I don't get is the fluff. I've never really gotten the dragon PC fluff for the other classes either. With clerics, the goal is to get closer to your god by remaking the world in his or her image. With druids and rangers, it's getting closer to nature. Bards and barbarians, it's all about the good times. Paladins fight the good fight without question or pause. Rogues are about treasure or parent issues, at least in the campaigns I've played in. You get the idea.</p><p></p><p>But with dragon shamans.... I don't get it. The book fluff is TERRIBLE, saying that dragon shamans are all about acquiring power for no real reason other than the fact that they identify with big lizards who like to sit on gold. That makes them good NPC fodder, I suppose, but it's a trifle generic. Can you help?</p><p></p><p>When you play the dragon shaman, are you trying to become a dragon? Are you trying to get closer to a dragon that you worship, as a PC? Are you trying to make the world a more dragon-friendly place? Why become a dragon shaman in the first place? What's your hook?</p><p></p><p>Why do dragon shamans identify with big lizards?</p><p></p><p>And I've tried keeping the mechanic while changing the fluff to something like a spirit shaman, but every time I do, the breath weapon gets in the way by making it about dragons rather than spirits or the fey. (The white wolf suggestion above works for arctic campaigns, though. That was a good one!)</p></blockquote><p></p>
[QUOTE="roguerouge, post: 3847122, member: 13855"] What I don't get is the fluff. I've never really gotten the dragon PC fluff for the other classes either. With clerics, the goal is to get closer to your god by remaking the world in his or her image. With druids and rangers, it's getting closer to nature. Bards and barbarians, it's all about the good times. Paladins fight the good fight without question or pause. Rogues are about treasure or parent issues, at least in the campaigns I've played in. You get the idea. But with dragon shamans.... I don't get it. The book fluff is TERRIBLE, saying that dragon shamans are all about acquiring power for no real reason other than the fact that they identify with big lizards who like to sit on gold. That makes them good NPC fodder, I suppose, but it's a trifle generic. Can you help? When you play the dragon shaman, are you trying to become a dragon? Are you trying to get closer to a dragon that you worship, as a PC? Are you trying to make the world a more dragon-friendly place? Why become a dragon shaman in the first place? What's your hook? Why do dragon shamans identify with big lizards? And I've tried keeping the mechanic while changing the fluff to something like a spirit shaman, but every time I do, the breath weapon gets in the way by making it about dragons rather than spirits or the fey. (The white wolf suggestion above works for arctic campaigns, though. That was a good one!) [/QUOTE]
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