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General Tabletop Discussion
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Dragon Shaman: does anyone have any in-game experience playing one?
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<blockquote data-quote="Wolfwood2" data-source="post: 3847337" data-attributes="member: 39394"><p>I did a write-up for dragon shamans in a desert culture because I wanted to use a dragon shaman in a friend's campaign world.</p><p></p><p>The point I emphasized was that they don't worship dragons as such, but rather are a group of folks who have learned to tap into the power that dragons represent. In the fluff I wrote up, you can be initiated as a dragon shaman at certain wonderous locations where a dragon laired for a long time, with the aid of strongly dragon-associated artifacts, or (of course) in the presence of an actual dragon.</p><p></p><p>There were two groups of dragon shamans in the desert culture, the Brass and the Blue.</p><p></p><p>The Blue represent an organization that's a cross between an assassin's guild and a mercenary company. They tend to work in small squads of exclusively Blue, coordinating their auras to work together. Most of them are your typical evil-but-honorable sort, and their known goals are to carve out a power niche for themselves in the local culture.</p><p></p><p>The Brass are not organized and operate on the apprentice system, secrets being passed down from master to student. They prefer to work with non-shamans and are welcome additions to the warrior bands of any tribe.</p><p></p><p>In general, I think dragon shamans do a much better job of representing the temptations of arcane power for your warrior types. Let's face it, multi-classing with an arcane spell-casting class isn't all that tempting for your average fighter. Sure if you work you can come up with a powerful build, but it takes work. On the other hand, your average fighter can benefit a lot from taking a few levels of dragon shaman.</p><p></p><p>The motivations of dragon shamans resemble the motivations of fighters much more than the motivations of arcane or divine casters.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3847337, member: 39394"] I did a write-up for dragon shamans in a desert culture because I wanted to use a dragon shaman in a friend's campaign world. The point I emphasized was that they don't worship dragons as such, but rather are a group of folks who have learned to tap into the power that dragons represent. In the fluff I wrote up, you can be initiated as a dragon shaman at certain wonderous locations where a dragon laired for a long time, with the aid of strongly dragon-associated artifacts, or (of course) in the presence of an actual dragon. There were two groups of dragon shamans in the desert culture, the Brass and the Blue. The Blue represent an organization that's a cross between an assassin's guild and a mercenary company. They tend to work in small squads of exclusively Blue, coordinating their auras to work together. Most of them are your typical evil-but-honorable sort, and their known goals are to carve out a power niche for themselves in the local culture. The Brass are not organized and operate on the apprentice system, secrets being passed down from master to student. They prefer to work with non-shamans and are welcome additions to the warrior bands of any tribe. In general, I think dragon shamans do a much better job of representing the temptations of arcane power for your warrior types. Let's face it, multi-classing with an arcane spell-casting class isn't all that tempting for your average fighter. Sure if you work you can come up with a powerful build, but it takes work. On the other hand, your average fighter can benefit a lot from taking a few levels of dragon shaman. The motivations of dragon shamans resemble the motivations of fighters much more than the motivations of arcane or divine casters. [/QUOTE]
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Dragon Shaman: does anyone have any in-game experience playing one?
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