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*Pathfinder & Starfinder
Dragon Shaman without auras, what should it get?
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<blockquote data-quote="Arkhandus" data-source="post: 3480276" data-attributes="member: 13966"><p>The auras are incredibly important to the class being useful. Otherwise it's a mediocre meat shield with a few neat tricks, after struggling past the first few levels where they'll be fairly useless without the auras.</p><p></p><p>First, give 'em a bonus feat at each level where they would've otherwise gained a point of bonus with their aura (such as 1st-level, where it would normally start at a +1 bonus). These can be any feats they qualify for.</p><p></p><p>Second, improve their base skill points per level to 4.</p><p></p><p>After that.....probably not much more needed. This kinda restores their flexibility and utility, but they're still lacking a bit of the offense and defense they lose out on from lacking the auras. I suppose give them a minor ability that starts at 1st-level, called Melee Affinity. "The Dragon Shaman has an affinity for close combat, whenever violence erupts. At 1st-level he gains a +1 bonus on melee attack rolls, which improves to +2 at Nth-level, and then to +3 at Xth-level." Insert whatever levels you like for N and X (I don't remember off-hand what levels would be weakest for a Dragon Shaman without auras, so I'm not sure what levels these should be placed at). This is much less potent than a boost to BAB, but allows them to be reasonably good in combat beyond simply the breath weapon they gain at 4th-level and only get to use once every few rounds....</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3480276, member: 13966"] The auras are incredibly important to the class being useful. Otherwise it's a mediocre meat shield with a few neat tricks, after struggling past the first few levels where they'll be fairly useless without the auras. First, give 'em a bonus feat at each level where they would've otherwise gained a point of bonus with their aura (such as 1st-level, where it would normally start at a +1 bonus). These can be any feats they qualify for. Second, improve their base skill points per level to 4. After that.....probably not much more needed. This kinda restores their flexibility and utility, but they're still lacking a bit of the offense and defense they lose out on from lacking the auras. I suppose give them a minor ability that starts at 1st-level, called Melee Affinity. "The Dragon Shaman has an affinity for close combat, whenever violence erupts. At 1st-level he gains a +1 bonus on melee attack rolls, which improves to +2 at Nth-level, and then to +3 at Xth-level." Insert whatever levels you like for N and X (I don't remember off-hand what levels would be weakest for a Dragon Shaman without auras, so I'm not sure what levels these should be placed at). This is much less potent than a boost to BAB, but allows them to be reasonably good in combat beyond simply the breath weapon they gain at 4th-level and only get to use once every few rounds.... [/QUOTE]
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Dragon Shaman without auras, what should it get?
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