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<blockquote data-quote="Rystil Arden" data-source="post: 3691142" data-attributes="member: 29014"><p>I really don't like the economic implications of unlimited free Identify. That ability is available only through esoteric and expensive means in the SRD (like epic level skills or 6th-level in Loremaster PrC). Then again, I preferred the 3.0 Identify that gave basic functions of a whole bunch of items at once to the new one that gives everything for one item. Anyway, that could have massive implications for the entire gameworld, since the Dragonfire Adept would be a fool not to sell the service for 90ish gold to all the other PCs, a price no other entity can possibly match, as they need pearlshakes.</p><p></p><p>As for the Dragon Shaman's healing--I actually find it deleterious to fun in a session. So far in Shackled City, we've had the most fun because of the fact that we had to worry about running out of resources when fighting through the dungeons (Paizo's dungeons are an absolute bear to take out in one day without resting, but our group did it, and that's what made Flood Season's last dungeon, for instance, really really fun. It would not have been fun if we had annoying unlimited resources. I say this as a player in that group.).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 3691142, member: 29014"] I really don't like the economic implications of unlimited free Identify. That ability is available only through esoteric and expensive means in the SRD (like epic level skills or 6th-level in Loremaster PrC). Then again, I preferred the 3.0 Identify that gave basic functions of a whole bunch of items at once to the new one that gives everything for one item. Anyway, that could have massive implications for the entire gameworld, since the Dragonfire Adept would be a fool not to sell the service for 90ish gold to all the other PCs, a price no other entity can possibly match, as they need pearlshakes. As for the Dragon Shaman's healing--I actually find it deleterious to fun in a session. So far in Shackled City, we've had the most fun because of the fact that we had to worry about running out of resources when fighting through the dungeons (Paizo's dungeons are an absolute bear to take out in one day without resting, but our group did it, and that's what made Flood Season's last dungeon, for instance, really really fun. It would not have been fun if we had annoying unlimited resources. I say this as a player in that group.). [/QUOTE]
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