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Dragon + snatch feat = TPK?
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<blockquote data-quote="A'koss" data-source="post: 806398" data-attributes="member: 840"><p>The problem isn't limited to dragons. There are no game rules or help in the DMG for playing highly intelligent, wise, or to a lesser extent, charismatic characters and beings. In the end, they're only as good as the person who plays them.</p><p></p><p>Were testing the waters to allow Int. checks to learn weaknesses and abilities in a never-before-seen enemy. A highly intelligent being can observe an enemy and learn one thing about his enemy as a standard action or his intellience modifier number of things about him as a full round action. DCs depend on how exacting information you get. A DC 15 check might tell you that the target has more HPs than you do, a DC 30 check might tell you the target has 79 HP and is ripe for a Power Word: Kill.</p><p></p><p>We're looking at making opposed Wis. checks to allow you to know what the enemy's immediate next move might be. If you just make your opposed roll you learn something about their actions in a broad sense (flee, attack, spellcasting), to the specific (flee along *this* path, move to engage *here*, cast an *offensive* spell.) if you make an impressive check (win by 10 for example). Again, a standard action check should be in order. You can also make a check against an entire group, making a single roll but at a cumulative -2 penalty per target observed. A very wise dragon flying overhead could look at a party and possibly know exactly what everyone's next round action might be. But as it takes a standard action to accomplish, it is not as much use when you're in the thick of things. A wise cleric hanging back and observing though can give tactical advice...</p><p></p><p>Has anyone else tried something like this? I know I've seen rules like this before, long, long ago. </p><p></p><p></p><p>A'koss!</p></blockquote><p></p>
[QUOTE="A'koss, post: 806398, member: 840"] The problem isn't limited to dragons. There are no game rules or help in the DMG for playing highly intelligent, wise, or to a lesser extent, charismatic characters and beings. In the end, they're only as good as the person who plays them. Were testing the waters to allow Int. checks to learn weaknesses and abilities in a never-before-seen enemy. A highly intelligent being can observe an enemy and learn one thing about his enemy as a standard action or his intellience modifier number of things about him as a full round action. DCs depend on how exacting information you get. A DC 15 check might tell you that the target has more HPs than you do, a DC 30 check might tell you the target has 79 HP and is ripe for a Power Word: Kill. We're looking at making opposed Wis. checks to allow you to know what the enemy's immediate next move might be. If you just make your opposed roll you learn something about their actions in a broad sense (flee, attack, spellcasting), to the specific (flee along *this* path, move to engage *here*, cast an *offensive* spell.) if you make an impressive check (win by 10 for example). Again, a standard action check should be in order. You can also make a check against an entire group, making a single roll but at a cumulative -2 penalty per target observed. A very wise dragon flying overhead could look at a party and possibly know exactly what everyone's next round action might be. But as it takes a standard action to accomplish, it is not as much use when you're in the thick of things. A wise cleric hanging back and observing though can give tactical advice... Has anyone else tried something like this? I know I've seen rules like this before, long, long ago. A'koss! [/QUOTE]
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Dragon + snatch feat = TPK?
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