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Dragon + snatch feat = TPK?
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<blockquote data-quote="ruleslawyer" data-source="post: 808506" data-attributes="member: 1757"><p>Hmm; two very interesting topics on one thread! Excellent...</p><p></p><p>1) Dragons: Personally, I just think they're under-CRed. IMC, I house-rule dragons to have CRs 2-4 above the listed values in the MM, with a corresponding increase in SR. Even at the revised CRs, my players are terrified of dragon encounters. </p><p></p><p>2) Playing intelligence: The usual tack I take when dealing with intelligence is just to award more information to more intelligent beings. This is obviously easy to do for NPCs, since I can just use the body of information I have on the PCs, and let more intelligent foes "cheat" by using info on the PCs' character sheets and experience with previous tactics and habits of the players when making decisions. For PCs, I describe who or what they see differently to each player, going in order from the player with the least intelligent PC to the player with the most intelligent PC and giving out additional and more complex details with each player. I don't bother with ability checks; either the PCs notice details or they don't. (Obviously, Listen, Spot, Search, and Sense Motive checks work normally!)</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 808506, member: 1757"] Hmm; two very interesting topics on one thread! Excellent... 1) Dragons: Personally, I just think they're under-CRed. IMC, I house-rule dragons to have CRs 2-4 above the listed values in the MM, with a corresponding increase in SR. Even at the revised CRs, my players are terrified of dragon encounters. 2) Playing intelligence: The usual tack I take when dealing with intelligence is just to award more information to more intelligent beings. This is obviously easy to do for NPCs, since I can just use the body of information I have on the PCs, and let more intelligent foes "cheat" by using info on the PCs' character sheets and experience with previous tactics and habits of the players when making decisions. For PCs, I describe who or what they see differently to each player, going in order from the player with the least intelligent PC to the player with the most intelligent PC and giving out additional and more complex details with each player. I don't bother with ability checks; either the PCs notice details or they don't. (Obviously, Listen, Spot, Search, and Sense Motive checks work normally!) [/QUOTE]
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Dragon + snatch feat = TPK?
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