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General Tabletop Discussion
*Dungeons & Dragons
Dragon Soul campaign - Looking for tips and ideas.
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<blockquote data-quote="Gabriel Pendragon1" data-source="post: 7326455" data-attributes="member: 6934273"><p>Ok so I am looking to run a campaign with the concept of each of the players are dragons who are trapped in humanoid form, i.e. playable races. </p><p>Have a few ideas of why they are trapped: </p><p>First thought was that they are cursed dragons and have no memory of being dragons and over time get little tid bits that reveal this truth to them and hopefully set them to break the curse.</p><p>Second, Low magic world, used to have more magic in it, in an age when dragons flew the skies, but for some unknown reason they vanished, and with them magic mostly vanished from the world too. In this one I figure the player characters would likely have some knowledge of their dragon heritage, maybe weird memories or dreams from the age of dragons. Thinking that weird things always happen around them, due to them being fonts of magic trapped in mortal shells. Perhaps making random rolls on the wild magic table to portray this effect. </p><p>I know there is a couple other ways to do this theme, but can't really think of them right now.</p><p></p><p>So far I am most fond of the second option for a full party, the first might work well for a single character but makes far less sense when it comes to a full party, looking like 4 players.</p><p>Thinking of having all the players be semi dragon or at least reptilian related in some way. Be it by being dragonborn, yuan-ti, or i forget the lizardfolk race name, or by being like dragon soul sorcerers or a warlock with a pact with a dragon, maybe a cleric or paladin with a dragon patron. The pact and/or patrons being the dragon trapped with-in. </p><p>Kind of thinking of having the first adventure or two being pretty normal other than the odd magic stuff happening around them. Then adding in more and more hints and pushes about the dragon souls inside them, but also thinking it might be ok for them to know about right away and have the whole campaign just about them adventuring to free the dragon souls inside, which should take them to somewhere between 15 and 20 if all goes to plan.</p><p>Much past that and I have no idea. Thoughts? Suggestions? Feel free to use this idea or a modified idea for your own campaigns <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gabriel Pendragon1, post: 7326455, member: 6934273"] Ok so I am looking to run a campaign with the concept of each of the players are dragons who are trapped in humanoid form, i.e. playable races. Have a few ideas of why they are trapped: First thought was that they are cursed dragons and have no memory of being dragons and over time get little tid bits that reveal this truth to them and hopefully set them to break the curse. Second, Low magic world, used to have more magic in it, in an age when dragons flew the skies, but for some unknown reason they vanished, and with them magic mostly vanished from the world too. In this one I figure the player characters would likely have some knowledge of their dragon heritage, maybe weird memories or dreams from the age of dragons. Thinking that weird things always happen around them, due to them being fonts of magic trapped in mortal shells. Perhaps making random rolls on the wild magic table to portray this effect. I know there is a couple other ways to do this theme, but can't really think of them right now. So far I am most fond of the second option for a full party, the first might work well for a single character but makes far less sense when it comes to a full party, looking like 4 players. Thinking of having all the players be semi dragon or at least reptilian related in some way. Be it by being dragonborn, yuan-ti, or i forget the lizardfolk race name, or by being like dragon soul sorcerers or a warlock with a pact with a dragon, maybe a cleric or paladin with a dragon patron. The pact and/or patrons being the dragon trapped with-in. Kind of thinking of having the first adventure or two being pretty normal other than the odd magic stuff happening around them. Then adding in more and more hints and pushes about the dragon souls inside them, but also thinking it might be ok for them to know about right away and have the whole campaign just about them adventuring to free the dragon souls inside, which should take them to somewhere between 15 and 20 if all goes to plan. Much past that and I have no idea. Thoughts? Suggestions? Feel free to use this idea or a modified idea for your own campaigns :) [/QUOTE]
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Dragon Soul campaign - Looking for tips and ideas.
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