Mazarin
Male Grey Elf Evoker 6
Height: 5'5"; Weight: 133 lbs.; Skin: Fair; Hair: Dark brown; Eyes: Violet
Strength: 8 (-1) [2p -2 racial]
Dexterity: 15 (+2) [5p +2 racial]
Constitution: 12 (+1) [6p -2 racial]
Intelligence: 20 (+5) [13p +2 racial +1 level]
Wisdom: 12 (+1) [4p]
Charisma: 10 (+0) [2p]
HD: 6d4+6; HP: 24
Initiative:: +2
Speed: 30 ft.
Base Attack Bonus: +3
Melee Attacks: none
Ranged Attacks: +6 masterwork heavy crossbow (1d10, 19-20/x2)
Armor Class: 12 (10 base +2 dex)
Fortitude: +3; Reflex: +4; Will: +6
Skills: Concentration +10 [9 ranks], Knowledge (arcana) +14 [9 ranks], Knowledge (the planes) +8 [3 ranks], Listen +5 [4/2 ranks] Move Silently +6 [8/2 ranks], Search +11 [8/2 ranks], Spellcraft +14 [9 ranks], Spot +5 [4/2 ranks], Tumble +6 [8/2 ranks]
Feats: Scribe Scroll, Rapid Reload (heavy crossbow), Dragonfoe, Silent Spell, Energy Substitution (sonic)
Abilities: Immune to magic sleep effects, +2 racial bonus on saves vs. enchantment spells and effects, low-light vision, martial weapon proficiency (longsword, rapier, longbow, shortbow), +2 racial bonus on Listen, Search, and Spot checks, automatic check for hidden doors, summon familiar, spells.
Languages: Common, Draconic, Elvish, Goblin, Gnome, Orc, Sylvan
Spells per Day (5/6/5/4); prohibited schools: necromancy, enchantment; spells prepared: detect magic, detect magic, mage hand, message, prestidigitation, protection from evil, magic missile, magic missile, magic missile, color spray, obscuring mist, glitterdust, scorching ray, scorching ray, mirror image, invisibility, summon monster III, dispel magic, fireball, fly; spellbook: (0th) resistance, acid splash, detect poison, detect magic, read magic, dancing lights, flare, light, ray of frost, ghost sound, mage hand, mending, message, open/close, arcane mark, prestidigitation; (1st) alarm, endure elements, hold portal, protection from chaos/evil/good/law, shield, mage armor, mount, obscuring mist, unseen servant, comprehend languages, detect secret doors, detect undead, identify, true strike, burning hands, magic missile, shocking grasp, tenser's floating disk, color spray, diguise self, nystul's magic aura, silent image, ventriloquism, animate rope, enlarge person, erase, expeditious retreat, feather fall, jump, magic weapon, reduce person; (2nd) resist energy, glitterdust, scorching ray, invisibility, mirror image, alter self, knock, earthbind, fox's cunning, rope trick, spider climb; (3rd) dispel magic, summon monster III, tongues, fireball, major image, blink, fly.
Spell Save DCs: 15 + spell level
Equipment: Traveler's outfit, spellbook (3625gp spent on extra spells), masterwork heavy crossbow, twenty heavy crossbow bolts, heward's handy haversack, caltrops, scroll case, five pieces of chalk, flint and steel, fifty feet of silk rope and grappling hook, ink and inkpen, ten sheets of paper, four days of trail rations, signal whistle, waterskin, five sunrods, two tanglefoot bags, thunderstone, spell component pouch, four potions of cure light wounds, scrolls of detect poison, alarm, mount, comprehend languages, detect secret doors, identify, tenser's floating disk, expeditious retreat, knock, rope trick, spider climb, fly (45 XP spent on scrolls), silversheen, keoghtam's ointment, 2300gp.