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<blockquote data-quote="Jarval" data-source="post: 1361693" data-attributes="member: 421"><p><span style="font-size: 12px"><strong>Asmund of the Bearfoot Clan</strong></span></p><p><strong>Human Shaman 6, NG</strong></p><p></p><p>STR 12 (+1)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 12 (+1)</p><p>WIS 16 (+3) (including bonus 4th level stat point)</p><p>CHA 14 (+2)</p><p></p><p></p><p><strong>Combat Stats:</strong></p><p>Base Attack Bonus: +4</p><p>Melee: +5 [+4 BAB, +1 STR]</p><p>Ranged: +6 [+4 BAB, +2 DEX]</p><p>Hit Points: 32 [6 + 4 + 2 + 6 + 2 + 6 (levels) + 6 (CON)]</p><p>Armor Class: 17 [10 + 2 (DEX) + 5 (<em>+1 Mithral Chain Shirt</em>)]</p><p>Initiative: +6 [+2 DEX, +4 Improved Initiative]</p><p>Movement Rate: 0 feet</p><p></p><p><strong>Attacks per round:</strong></p><p><em>+1 Mighty (+1) Composite Longbow of Distance</em> (+7 to hit, 1d8+2 dmg, Crit 19-20/x2, Rng 220 ft)</p><p>or Darkwood Quarterstaff (+6 to hit, 1d6+1 dmg, Crit x2)</p><p>or Dagger (+5 to hit (melee) +5 to hit (thrown), 1d4+1 dmg, Crit 19-20/x2, Rng 10 ft)</p><p></p><p><strong>Armor:</strong></p><p><em>+1 Mithral Chain Shirt</em></p><p></p><p></p><p><strong>Saving Throws:</strong></p><p>Fort: +8 [+5 base, +1 CON, +2 Spirit's Favor]</p><p>Ref: +6 [+2 base, +2 DEX, +2 Spirit's Favor]</p><p>Will: +10 [+5 base, +3 WIS, +2 Spirit's Favor]</p><p></p><p></p><p><strong>Feats:</strong></p><p>Simple Weapon Proficiency (Free for Shaman)</p><p>Light Armor Proficiency (Free for Shaman)</p><p>Improved Unarmed Strike (Free for Shaman)</p><p>Martial Weapon Proficieny (Composite Longbow) (1st level feat)</p><p>Alertness (Bonus human feat)</p><p>Improved Initiative (3rd level feat)</p><p>Improved Grapple (Bonus Shaman martial arts feat)</p><p>Blind-Fight (6th level feat)</p><p></p><p></p><p><strong>Skills:</strong></p><p>Concentration +10 (9 ranks, +1 CON)</p><p>Diplomacy +11 (9 ranks, +2 CHA)</p><p>Heal +12 (9 ranks, +3 WIS)</p><p>Listen +5 (0 ranks, +3 WIS, +2 Alertness)</p><p>Knowledge (Spirits) +10 (9 ranks, +1 INT)</p><p>Sense Motive +7 (4.5 ranks (cc), +3 WIS)</p><p>Spellcraft +10 (9 ranks, +1 INT)</p><p>Spot +5 (0 ranks, +3 WIS, +2 Alertness)</p><p></p><p></p><p><strong>Languages:</strong></p><p>Common, Draconic.</p><p></p><p></p><p><strong>Special Abilities:</strong></p><p>Bonus feat at 1st level.</p><p>+1 Skill Point per level.</p><p>Favored Class: Any.</p><p>Animal Companion (Black bear, see below).</p><p>Spirit Sight.</p><p>Turn Undead (Level - 2).</p><p>Spirit's Favor (+2).</p><p></p><p></p><p><strong>Spells:</strong></p><p>Domains: Ancestor, Fury</p><p>Spells per day: 5/4+1/4+1/3+1</p><p>DCs: 13/14/15/16</p><p>Cantrips: Detect Magic, Guideance, Mending, Purify Food and Drink, Resistance.</p><p>Level 1: Detect Evil, Endure Elements, Invisibility to Undead, Weapon Bless (DS), Weapon Bless.</p><p>Level 2: Ancestral Vengeance, Augury, Commune with Lesser Spirit (DS), Lesser Restoration, Warning.</p><p>Level 3: Dispel Magic, Speak with Dead (DS), Summon Nature's Ally III, Tounges.</p><p></p><p></p><p></p><p><strong>Equipment:</strong></p><p>Backpack:</p><p>- Bedroll</p><p>- <em>Everburning Torch</em></p><p>- Grappling Hook</p><p>- 2 <em>Oils of Spider Climb</em></p><p>- <em>Potion of Cure Moderate Wounds</em></p><p>- <em>Potion of Expedious Retreat</em></p><p>- <em>Potion of Jump</em></p><p>- 2 <em>Quaal's Feather Tokens (Tree)</em></p><p>- 50' Silk Rope</p><p>- <em>Wand of Cure Light Wounds</em> (50 charges)</p><p>- 5 gp, 3 sp.</p><p>Wearing / Carrying:</p><p>- Explorer's Outfit</p><p>- <em>+1 Mithral Chain Shirt</em></p><p>- <em>+1 Mighty (+1) Composite Longbow of Distance</em></p><p>- 40 Arrows</p><p>- Darkwood Quarterstaff</p><p>- Dagger</p><p></p><p>Total Weight Carried: 40.5 lb</p><p>Load: Light</p><p></p><p></p><p><strong>Current XP:</strong></p><p>Current: 15,000</p><p>Next Level: 21,000</p><p></p><p></p><p>----------</p><p></p><p></p><p>Black Bear (Medium Animal)</p><p><strong>Hit Dice:</strong> 5d8+10 (32 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 40 ft.</p><p><strong>Armor Class:</strong> 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +3/+8</p><p><strong>Attack:</strong> Claw +8 melee (1d4+5)</p><p><strong>Full Attack:</strong> 2 claws +8 melee (1d4+5) and bite +3 melee (1d6+2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +6, Will +2</p><p><strong>Abilities:</strong> Str 20, Dex 14, Con 15, Int 2, Wis 12, Cha 6</p><p><strong>Skills:</strong> Climb +4, Listen +5, Spot +5, Swim +8</p><p><strong>Feats:</strong> Endurance, Run</p><p></p><p><strong>Skills:</strong> A black bear has a +4 racial bonus on Swim checks.</p><p></p><p></p><p>----------</p><p></p><p></p><p>Mule (Large Animal)</p><p><strong>Hit Dice:</strong> 3d8+9 (22 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Armor Class:</strong> 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +2/+9</p><p><strong>Attack:</strong> Hoof +4 melee (1d4+3)</p><p><strong>Full Attack:</strong> 2 hooves +4 melee (1d4+3)</p><p><strong>Space/Reach:</strong> 10 ft./5 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +6, Ref +4, Will +1</p><p><strong>Abilities:</strong> Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6</p><p><strong>Skills:</strong> Listen +6, Spot +6</p><p><strong>Feats:</strong> Alertness, Endurance</p><p></p><p><strong>Carrying Capacity:</strong> A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds.</p><p><strong>Skills:</strong> Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.</p><p></p><p><strong>Carrying:</strong> Pack Saddle; Saddlebags: (5 days' trail rations, 2 full Waterskins, 5 days' feed, 60 arrows). </p><p></p><p><strong>Total Weight Carried:</strong> 90 lb.</p><p></p><p></p><p>----------</p><p></p><p></p><p><em>My brother speaks true, although my experience has been different to his. When we arrived back at our village the evening following the attack, unlike my brother I could feel no anger. Feelings on pain, fear and grief swept over me like a tide. In truth, I can now remember little of our tribe or the year following the attack. At least, no memories of my own...</em></p><p><em></em></p><p><em>We spent the night in the ruins of one of the cottages, my brother tells me, and I think it was while I slept that the elder's came to me. From that night on, I always felt as if someone where watching over me, keeping me safe, but also judging my actions. It was not until three months after the destruction of our tribe that I first knowingly spoke with a spirit.</em></p><p><em></em></p><p><em>I was trying to gut a deer Sigbiorn had caught, but I've never been good at such tasks.</em></p><p><em></em></p><p><em>"No, no, boy, you should hold the knife like so..." I heard my grandfather say, and I felt my grip on the knife shift.</em></p><p><em></em></p><p><em>"See, now you cut up, like this." Grandfather continued, and my arm moved of it's own accord, neatly cutting free a large chunk of the deer's innards. Oddly enough, I wasn't scared by this. It was a comfort to hear Grandfather's kind voice again, and to my childish mind, it did not seem in the slightest strange to speak with a dead man.</em></p><p><em></em></p><p><em>From that day on, I had many, many talks with Grandfather. He had been a spirit-talker (a shaman to "civilised" men) before his death, and taught me much knowledge of the otherworld. Soon, I started to hear the voices of others of the Bearfoot Clan, but these where the voices of our tribe's warriors. They did not have the gentle kindness of Grandfather. They wanted but one thing: vengeance on the dragon that had all but ended the days of the Bearfeet.</em></p><p><em></em></p><p><em>In this respect, they shared a mind with my brother. He had given hardly a though to any other cause but tracking our tribe's killer since we left the village, but both Grandfather's and my own words had managed to instill some caution into his actions. The warrior spirits had little time for such reservations. They taught me how to use a bow, and I'm now a fair shot. They urged me and my brother onwards, not giving me a moment's peace if I seemed to be straying from their chosen path.</em></p><p><em></em></p><p><em>This came to a head when Sigbiorn heard tell of a young bronze dragon living in the woods close to a small town. Grandfather had always told me that the dragons who shone like metal are creatures of purity, devoted to the good of all. My brother and the warriors would have none of it. We hunted and killed the dragon, the warrior's forcing my hand to strike against my will.</em></p><p><em></em></p><p><em>Grandfather and I had a long talk after this, and he taught me a way to keep the warrior spirits from overruling my will again. I can do nothing about the voices that call me "coward" and "traitor" whenever I speak of the good dragons, but I must live with those. With luck and courage, I hope I may find vengeance for my tribe, but without causing harm to the dragons that seek to push back the tides of evil.</em></p><p><em></em></p><p><em>So far, I am doing well...</em></p></blockquote><p></p>
[QUOTE="Jarval, post: 1361693, member: 421"] [SIZE=3][b]Asmund of the Bearfoot Clan[/b][/SIZE] [b]Human Shaman 6, NG[/b] STR 12 (+1) DEX 14 (+2) CON 12 (+1) INT 12 (+1) WIS 16 (+3) (including bonus 4th level stat point) CHA 14 (+2) [b]Combat Stats:[/b] Base Attack Bonus: +4 Melee: +5 [+4 BAB, +1 STR] Ranged: +6 [+4 BAB, +2 DEX] Hit Points: 32 [6 + 4 + 2 + 6 + 2 + 6 (levels) + 6 (CON)] Armor Class: 17 [10 + 2 (DEX) + 5 ([i]+1 Mithral Chain Shirt[/i])] Initiative: +6 [+2 DEX, +4 Improved Initiative] Movement Rate: 0 feet [b]Attacks per round:[/b] [i]+1 Mighty (+1) Composite Longbow of Distance[/i] (+7 to hit, 1d8+2 dmg, Crit 19-20/x2, Rng 220 ft) or Darkwood Quarterstaff (+6 to hit, 1d6+1 dmg, Crit x2) or Dagger (+5 to hit (melee) +5 to hit (thrown), 1d4+1 dmg, Crit 19-20/x2, Rng 10 ft) [b]Armor:[/b] [i]+1 Mithral Chain Shirt[/i] [b]Saving Throws:[/b] Fort: +8 [+5 base, +1 CON, +2 Spirit's Favor] Ref: +6 [+2 base, +2 DEX, +2 Spirit's Favor] Will: +10 [+5 base, +3 WIS, +2 Spirit's Favor] [b]Feats:[/b] Simple Weapon Proficiency (Free for Shaman) Light Armor Proficiency (Free for Shaman) Improved Unarmed Strike (Free for Shaman) Martial Weapon Proficieny (Composite Longbow) (1st level feat) Alertness (Bonus human feat) Improved Initiative (3rd level feat) Improved Grapple (Bonus Shaman martial arts feat) Blind-Fight (6th level feat) [b]Skills:[/b] Concentration +10 (9 ranks, +1 CON) Diplomacy +11 (9 ranks, +2 CHA) Heal +12 (9 ranks, +3 WIS) Listen +5 (0 ranks, +3 WIS, +2 Alertness) Knowledge (Spirits) +10 (9 ranks, +1 INT) Sense Motive +7 (4.5 ranks (cc), +3 WIS) Spellcraft +10 (9 ranks, +1 INT) Spot +5 (0 ranks, +3 WIS, +2 Alertness) [b]Languages:[/b] Common, Draconic. [b]Special Abilities:[/b] Bonus feat at 1st level. +1 Skill Point per level. Favored Class: Any. Animal Companion (Black bear, see below). Spirit Sight. Turn Undead (Level - 2). Spirit's Favor (+2). [b]Spells:[/b] Domains: Ancestor, Fury Spells per day: 5/4+1/4+1/3+1 DCs: 13/14/15/16 Cantrips: Detect Magic, Guideance, Mending, Purify Food and Drink, Resistance. Level 1: Detect Evil, Endure Elements, Invisibility to Undead, Weapon Bless (DS), Weapon Bless. Level 2: Ancestral Vengeance, Augury, Commune with Lesser Spirit (DS), Lesser Restoration, Warning. Level 3: Dispel Magic, Speak with Dead (DS), Summon Nature's Ally III, Tounges. [b]Equipment:[/b] Backpack: - Bedroll - [i]Everburning Torch[/i] - Grappling Hook - 2 [i]Oils of Spider Climb[/i] - [i]Potion of Cure Moderate Wounds[/i] - [i]Potion of Expedious Retreat[/i] - [i]Potion of Jump[/i] - 2 [i]Quaal's Feather Tokens (Tree)[/i] - 50' Silk Rope - [i]Wand of Cure Light Wounds[/i] (50 charges) - 5 gp, 3 sp. Wearing / Carrying: - Explorer's Outfit - [i]+1 Mithral Chain Shirt[/i] - [i]+1 Mighty (+1) Composite Longbow of Distance[/i] - 40 Arrows - Darkwood Quarterstaff - Dagger Total Weight Carried: 40.5 lb Load: Light [b]Current XP:[/b] Current: 15,000 Next Level: 21,000 ---------- Black Bear (Medium Animal) [b]Hit Dice:[/b] 5d8+10 (32 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 40 ft. [b]Armor Class:[/b] 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 [b]Base Attack/Grapple:[/b] +3/+8 [b]Attack:[/b] Claw +8 melee (1d4+5) [b]Full Attack:[/b] 2 claws +8 melee (1d4+5) and bite +3 melee (1d6+2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] - [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +6, Ref +6, Will +2 [b]Abilities:[/b] Str 20, Dex 14, Con 15, Int 2, Wis 12, Cha 6 [b]Skills:[/b] Climb +4, Listen +5, Spot +5, Swim +8 [b]Feats:[/b] Endurance, Run [b]Skills:[/b] A black bear has a +4 racial bonus on Swim checks. ---------- Mule (Large Animal) [b]Hit Dice:[/b] 3d8+9 (22 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 30 ft. [b]Armor Class:[/b] 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 [b]Base Attack/Grapple:[/b] +2/+9 [b]Attack:[/b] Hoof +4 melee (1d4+3) [b]Full Attack:[/b] 2 hooves +4 melee (1d4+3) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] - [b]Special Qualities:[/b] Low-light vision, scent [b]Saves:[/b] Fort +6, Ref +4, Will +1 [b]Abilities:[/b] Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 [b]Skills:[/b] Listen +6, Spot +6 [b]Feats:[/b] Alertness, Endurance [b]Carrying Capacity:[/b] A light load for a mule is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A mule can drag 3,450 pounds. [b]Skills:[/b] Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling. [b]Carrying:[/b] Pack Saddle; Saddlebags: (5 days' trail rations, 2 full Waterskins, 5 days' feed, 60 arrows). [b]Total Weight Carried:[/b] 90 lb. ---------- [i]My brother speaks true, although my experience has been different to his. When we arrived back at our village the evening following the attack, unlike my brother I could feel no anger. Feelings on pain, fear and grief swept over me like a tide. In truth, I can now remember little of our tribe or the year following the attack. At least, no memories of my own... We spent the night in the ruins of one of the cottages, my brother tells me, and I think it was while I slept that the elder's came to me. From that night on, I always felt as if someone where watching over me, keeping me safe, but also judging my actions. It was not until three months after the destruction of our tribe that I first knowingly spoke with a spirit. I was trying to gut a deer Sigbiorn had caught, but I've never been good at such tasks. "No, no, boy, you should hold the knife like so..." I heard my grandfather say, and I felt my grip on the knife shift. "See, now you cut up, like this." Grandfather continued, and my arm moved of it's own accord, neatly cutting free a large chunk of the deer's innards. Oddly enough, I wasn't scared by this. It was a comfort to hear Grandfather's kind voice again, and to my childish mind, it did not seem in the slightest strange to speak with a dead man. From that day on, I had many, many talks with Grandfather. He had been a spirit-talker (a shaman to "civilised" men) before his death, and taught me much knowledge of the otherworld. Soon, I started to hear the voices of others of the Bearfoot Clan, but these where the voices of our tribe's warriors. They did not have the gentle kindness of Grandfather. They wanted but one thing: vengeance on the dragon that had all but ended the days of the Bearfeet. In this respect, they shared a mind with my brother. He had given hardly a though to any other cause but tracking our tribe's killer since we left the village, but both Grandfather's and my own words had managed to instill some caution into his actions. The warrior spirits had little time for such reservations. They taught me how to use a bow, and I'm now a fair shot. They urged me and my brother onwards, not giving me a moment's peace if I seemed to be straying from their chosen path. This came to a head when Sigbiorn heard tell of a young bronze dragon living in the woods close to a small town. Grandfather had always told me that the dragons who shone like metal are creatures of purity, devoted to the good of all. My brother and the warriors would have none of it. We hunted and killed the dragon, the warrior's forcing my hand to strike against my will. Grandfather and I had a long talk after this, and he taught me a way to keep the warrior spirits from overruling my will again. I can do nothing about the voices that call me "coward" and "traitor" whenever I speak of the good dragons, but I must live with those. With luck and courage, I hope I may find vengeance for my tribe, but without causing harm to the dragons that seek to push back the tides of evil. So far, I am doing well...[/i] [/QUOTE]
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