Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dragon Tactics - How smart and original can you be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rystil Arden" data-source="post: 2059286" data-attributes="member: 29014"><p>Derrick is hardly a juggernaut, that was my whole point in making him, he uses the lowest point buy, doesn't spend all his feats or abilities, etc, but that aside: Could the dragon win if he attacked Derrick while Derrick was asleep? Absolutely (assuming he could pull this off). But originally you said:</p><p></p><p>"Here is an example CR 13 Dragon. This Dragon can probably take any 20th level character in a 1 on 1 fight. So, short of an epic character or a deity, this Dragon is not going to be afraid of any single PC."</p><p></p><p>I completely agree that dragons don't live to be ancient by fighting to the death, that's why I mentioned that it should run. The point of this thread is that dragons should have interesting tactics (like turning the tables on the PC by sneaking up when they are asleep as you suggested), as brute force only goes so far. As such, my post has proved its point. That you agreed that the dragon would run means that it is indeed afraid of Derrick (it would never admit that this is why it ran though)</p><p></p><p>Now to your assertion that you never said magic items: Magic items are absoutely 100% a part of any character, let alone a 20th-level character. The game is balanced around the base money table 5-1, and I didn't even use all of that money to equip Derrick. If you take away all of the items, monks and other classes who have Ki Strike abilities will be the only melee class capable of toe-to-toeing even wimpy high-DR monsters without some serious criticals (and some monsters are immune to those). Without access to an adamantine weapon, a rogue isn't going to be able to hurt an iron golem (it was an easier-to-find +3 requirement back in the longer-playtested 3.0) . Having appropriate items is thus not only a necessary, but an intrinsic part of any combat character. It would be like saying that I said a level 20 wizard couldn't beat a level 15 aristocrat, and then later mentioning that you never said the wizard got spells. </p><p></p><p></p><p>Now the fun part: The probability. All rolls will be assumed to do average damage because this is the expected value, so any deviance of damage will not affect the dragon's chance of winning, as they will tend to cancel out. Thus I will compute the probability that the dragon will hit enough times to take Derrick out before Derrick kills the dragon. I will first do this assuming the dragon uses all its attacks, then I will do it again with the dragon True Striking on the defensive and attacking the next round. Four sneak attacks will kill the dragon, so I'll start by calculating the chance that Derrick will have done that by the fifth round. This is (19/20)^4=81.45%. Now the chance that the dragon kills Derrick before this is as follows: the dragon needs to hit seven times with a combination of melee attacks and breath attacks to kill Derrick. The chance of that happening in those five rounds, wherein he gets 25 chances, is a summation of nCr(25,x)*(1/20)^x(19/20)^(25-x) for all x>7, roughly = to 1.69e-4 (roughly 3/20000). Next round: Now Derrick has a 97.7% chance to have won, whereas dragon has a (7/10000) chance to kill by then, which when multiplied by the chance it even goes this far (which is .1855 from Derrick above) becomes about (1/30000) which is lower than before. Derrick has a 99.7% chance to win after the next round, so the dragon has a .00213, roughly 1/500 chance to win if it makes it this long, but when I multiply in the chance to reach this round, which is 2.3%, I get 1/20000. The chance that Derrick wins by this next round is 99.98%, which is more than 999/1000 (its actually only a 2/10000 chance that he doesnt win by this round!), so we can stop if the dragon hasn't won at least 1/1000 by now, so I'll make that last calculation: the dragon will have won with a 1/200 chance if it comes to this round, which when multiplied by the .3% chance to make it to this round becomes 3/100000! Now by the Additivity Axiom of Probability, if I add up the dragon's chances in all these rounds, I will get an overestimate of the actual probability that the dragon wins, as the events are non-disjoint (see Introduction to Probability by Dimitri Bertsekas and John Tsitsiklis for a good overview). The sum of these numbers, rounded up to a clean number is 3/10000, so the actual value will be significantly less than my broad overestimate. As you can see, it is well under 1/1000. </p><p></p><p>As it turns out, I don't need to do the numbers on True Strike (even though True Strike does damage more quickly on average) because the True Strike is too slow to kill Derrick before he reaches that 99.98% win chance, no matter what. Gotta love 6.041 (its a probability class, but we number them here).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2059286, member: 29014"] Derrick is hardly a juggernaut, that was my whole point in making him, he uses the lowest point buy, doesn't spend all his feats or abilities, etc, but that aside: Could the dragon win if he attacked Derrick while Derrick was asleep? Absolutely (assuming he could pull this off). But originally you said: "Here is an example CR 13 Dragon. This Dragon can probably take any 20th level character in a 1 on 1 fight. So, short of an epic character or a deity, this Dragon is not going to be afraid of any single PC." I completely agree that dragons don't live to be ancient by fighting to the death, that's why I mentioned that it should run. The point of this thread is that dragons should have interesting tactics (like turning the tables on the PC by sneaking up when they are asleep as you suggested), as brute force only goes so far. As such, my post has proved its point. That you agreed that the dragon would run means that it is indeed afraid of Derrick (it would never admit that this is why it ran though) Now to your assertion that you never said magic items: Magic items are absoutely 100% a part of any character, let alone a 20th-level character. The game is balanced around the base money table 5-1, and I didn't even use all of that money to equip Derrick. If you take away all of the items, monks and other classes who have Ki Strike abilities will be the only melee class capable of toe-to-toeing even wimpy high-DR monsters without some serious criticals (and some monsters are immune to those). Without access to an adamantine weapon, a rogue isn't going to be able to hurt an iron golem (it was an easier-to-find +3 requirement back in the longer-playtested 3.0) . Having appropriate items is thus not only a necessary, but an intrinsic part of any combat character. It would be like saying that I said a level 20 wizard couldn't beat a level 15 aristocrat, and then later mentioning that you never said the wizard got spells. Now the fun part: The probability. All rolls will be assumed to do average damage because this is the expected value, so any deviance of damage will not affect the dragon's chance of winning, as they will tend to cancel out. Thus I will compute the probability that the dragon will hit enough times to take Derrick out before Derrick kills the dragon. I will first do this assuming the dragon uses all its attacks, then I will do it again with the dragon True Striking on the defensive and attacking the next round. Four sneak attacks will kill the dragon, so I'll start by calculating the chance that Derrick will have done that by the fifth round. This is (19/20)^4=81.45%. Now the chance that the dragon kills Derrick before this is as follows: the dragon needs to hit seven times with a combination of melee attacks and breath attacks to kill Derrick. The chance of that happening in those five rounds, wherein he gets 25 chances, is a summation of nCr(25,x)*(1/20)^x(19/20)^(25-x) for all x>7, roughly = to 1.69e-4 (roughly 3/20000). Next round: Now Derrick has a 97.7% chance to have won, whereas dragon has a (7/10000) chance to kill by then, which when multiplied by the chance it even goes this far (which is .1855 from Derrick above) becomes about (1/30000) which is lower than before. Derrick has a 99.7% chance to win after the next round, so the dragon has a .00213, roughly 1/500 chance to win if it makes it this long, but when I multiply in the chance to reach this round, which is 2.3%, I get 1/20000. The chance that Derrick wins by this next round is 99.98%, which is more than 999/1000 (its actually only a 2/10000 chance that he doesnt win by this round!), so we can stop if the dragon hasn't won at least 1/1000 by now, so I'll make that last calculation: the dragon will have won with a 1/200 chance if it comes to this round, which when multiplied by the .3% chance to make it to this round becomes 3/100000! Now by the Additivity Axiom of Probability, if I add up the dragon's chances in all these rounds, I will get an overestimate of the actual probability that the dragon wins, as the events are non-disjoint (see Introduction to Probability by Dimitri Bertsekas and John Tsitsiklis for a good overview). The sum of these numbers, rounded up to a clean number is 3/10000, so the actual value will be significantly less than my broad overestimate. As you can see, it is well under 1/1000. As it turns out, I don't need to do the numbers on True Strike (even though True Strike does damage more quickly on average) because the True Strike is too slow to kill Derrick before he reaches that 99.98% win chance, no matter what. Gotta love 6.041 (its a probability class, but we number them here). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragon Tactics - How smart and original can you be?
Top