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Dragon Tactics: To be or Not to Be a Jerk?
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<blockquote data-quote="Rechan" data-source="post: 5019450" data-attributes="member: 54846"><p>As the DM, I'm prepping for the inevitable battle with the dragon in my game. I'm looking over the dragon's stats, I'm looking over my party, and it strikes me the best tactics for the battle (from playing the dragon smart/efficient) make for a boring fight.</p><p></p><p>The dragon: Young Cobalt Dragon (5th level)</p><p></p><p>The Party: 2nd Level (but beefed up with House Rules)</p><p>Dragonborn Paladin (Chaladin)</p><p>Human Barbarian, Thunderborn</p><p>Deva hybrid Cleric|Invoker</p><p>Dwarf Protection Shaman</p><p>Revenant Tempest Fighter</p><p>Revenant Assassin</p><p></p><p>While some PCs are not optimized to fight a monster by itself, they have the capacity to <em>decimate</em> anything I've thrown at them thusfar. Especially with the Assassin, I know these guys can really obliterate a single target. </p><p></p><p>So back to my dilemma. Looking at the dragon's stats, the best method of attack is: Frightening Presence, Actoinpoint: Breath Weapon, and then second round, Savage Mauling. Or alternatively, Breath Weapon Action Point: Savage Mauling. </p><p></p><p>However, that's Boring. The dragon just used TWO Encounter powers (and a recharge power) in the first round - and those are the only encounter powers it has. It would make the rest of the fight rather dull, since it has nothing else to pull out of its sleeve, nothing tactically useful. Besides, it's a +7 vs Will; it likely will miss a few.</p><p></p><p>Not to mention it's an ass thing to do: in the first round say "No one gets a turn", and hitting everyone with a breath weapon, and then getting a new turn to hit everyone again. I generally hate Stun. Denying players any chance to act in a round is just mean. However, looking at my party, I think I <em>need</em> that edge. </p><p></p><p>Finally, for a 5th level solo the thing is not going to be hurting my party a whole lot - it doesn't do a lot of damage. </p><p></p><p>How do I make this fight awesome AND dangerous?</p></blockquote><p></p>
[QUOTE="Rechan, post: 5019450, member: 54846"] As the DM, I'm prepping for the inevitable battle with the dragon in my game. I'm looking over the dragon's stats, I'm looking over my party, and it strikes me the best tactics for the battle (from playing the dragon smart/efficient) make for a boring fight. The dragon: Young Cobalt Dragon (5th level) The Party: 2nd Level (but beefed up with House Rules) Dragonborn Paladin (Chaladin) Human Barbarian, Thunderborn Deva hybrid Cleric|Invoker Dwarf Protection Shaman Revenant Tempest Fighter Revenant Assassin While some PCs are not optimized to fight a monster by itself, they have the capacity to [i]decimate[/i] anything I've thrown at them thusfar. Especially with the Assassin, I know these guys can really obliterate a single target. So back to my dilemma. Looking at the dragon's stats, the best method of attack is: Frightening Presence, Actoinpoint: Breath Weapon, and then second round, Savage Mauling. Or alternatively, Breath Weapon Action Point: Savage Mauling. However, that's Boring. The dragon just used TWO Encounter powers (and a recharge power) in the first round - and those are the only encounter powers it has. It would make the rest of the fight rather dull, since it has nothing else to pull out of its sleeve, nothing tactically useful. Besides, it's a +7 vs Will; it likely will miss a few. Not to mention it's an ass thing to do: in the first round say "No one gets a turn", and hitting everyone with a breath weapon, and then getting a new turn to hit everyone again. I generally hate Stun. Denying players any chance to act in a round is just mean. However, looking at my party, I think I [i]need[/i] that edge. Finally, for a 5th level solo the thing is not going to be hurting my party a whole lot - it doesn't do a lot of damage. How do I make this fight awesome AND dangerous? [/QUOTE]
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