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Dragon Tactics: To be or Not to Be a Jerk?
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<blockquote data-quote="fireinthedust" data-source="post: 5019920" data-attributes="member: 51930"><p>if you're house-ruling all over the place for the PCs, I think the Solo monsters should have the same benefit.</p><p> </p><p>Frankly, Solos should have multiple actions in a round, more than normal monsters. They should all have minor action attacks, move action attacks, and standard attacks that let them shift. </p><p> </p><p>Take Tiamat as an example. one action per head! Different initiatives per head! </p><p> </p><p>the reason this works is that Solo monsters are alone because they're supposed to basically be multiple monsters. This being the case, it is baffling to me that they don't have the same number of attacks that a regular party of smaller monsters would have. Five attacks and a move, or four attacks and two moves.</p><p> </p><p>Also, I've noticed that the damage output is absurd for the higher level ones. 2d8 on a claw attack for a MM1 red dragon adult (if not higher) is silly. If you're not doing multiple claws a round, any single attack per round monster should have the damage of multiple monsters, or else the PCs aren't going to be afraid.</p><p> </p><p>Not only that, but if you've got one breath weapon (recharge as it may be), I'd like to see a minor at-will varient: shoot them from far away rather than clawing them.</p><p> </p><p>I like the Icefloe mentioned, and the kobold minions. Icy terrain can also knock a PC prone, and a hole in the ice is a great escape route! they have the endurance skill, they should need it!</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5019920, member: 51930"] if you're house-ruling all over the place for the PCs, I think the Solo monsters should have the same benefit. Frankly, Solos should have multiple actions in a round, more than normal monsters. They should all have minor action attacks, move action attacks, and standard attacks that let them shift. Take Tiamat as an example. one action per head! Different initiatives per head! the reason this works is that Solo monsters are alone because they're supposed to basically be multiple monsters. This being the case, it is baffling to me that they don't have the same number of attacks that a regular party of smaller monsters would have. Five attacks and a move, or four attacks and two moves. Also, I've noticed that the damage output is absurd for the higher level ones. 2d8 on a claw attack for a MM1 red dragon adult (if not higher) is silly. If you're not doing multiple claws a round, any single attack per round monster should have the damage of multiple monsters, or else the PCs aren't going to be afraid. Not only that, but if you've got one breath weapon (recharge as it may be), I'd like to see a minor at-will varient: shoot them from far away rather than clawing them. I like the Icefloe mentioned, and the kobold minions. Icy terrain can also knock a PC prone, and a hole in the ice is a great escape route! they have the endurance skill, they should need it! [/QUOTE]
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Dragon Tactics: To be or Not to Be a Jerk?
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