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<blockquote data-quote="Aitch Eye" data-source="post: 887387" data-attributes="member: 385"><p>Here's a summary of that portion of the magazine that doesn't discuss the new barbarian, fighter, and ranger.</p><p></p><p></p><p><strong>Dragon Magic,</strong> by Monte Cook. An OGC article working from a concept introduced in the <em>Book of Eldritch Might III</em>. Twenty spells geared towards use by dragons; in particular spells that affect their lairs, their physical features and their special abilities. The spells are "ever so slightly more powerful" than normal spells of the same level, but non-dragons must take the Dragon Magic feat to cast them.</p><p></p><p><strong>Heavy Gear: Dragon Magic Items and Equipment,</strong> by Eric Cagle. An overview of dragon use of standard magic items, and nine new ones specifically for dragons, including armor created from the hide of other dragons. Also includes non-magical tail weapons (blade, hammer, pick) and rules for harnesses, howdahs, and saddles.</p><p></p><p><strong>Dweomered Dragon Scales,</strong> by Christopher Campbell. Twenty-three magic items that incorporate scales from dragons: 5 items from the chromatic dragons, 5 from the metallic, 8 from those in <em>Oriental Adventures</em>, 5 from those in <em>Monsters of Faerûn</em>.</p><p></p><p><strong>Demon Forests: The Ecology of the Ironmaw,</strong> by Skip Williams. General background information, statistics for a juvenile, and tactics for use by and against the <em>Fiend Folio</em> tree-creature.</p><p></p><p><strong>Tactical Terrors: Killer Creature Combos,</strong> by Skip Williams. Three examples from each of five categories: rider and mount, immune to the other's energy attack, groups of weaker creatures with "heavy hitters", spellcasters and "toughs", stealthy creatures and obvious threats.</p><p></p><p><strong>Armed to the Tentacle: The Illithid Arsenal,</strong> by Penny Williams. Five new magic items (one of which does in fact arm their tentacles), and three new types of symbiont (as described in the <em>Fiend Folio</em>, some of which is summarised in a sidebar): the carapace symbiont (six varieties of living, parasitic armor), the mnemonicus (allows host to regain spells and power points), and the wriggler.</p><p></p><p><strong>Psychic Boxing: Psions of the Orient,</strong> by E. W. Morton. Six "paths of enlightenment" for psions, which function similarly to martial arts styles in <em>Oriental Adventures</em>. Six specialist psychic warrior martial arts styles. General notes and game rule information on how the psionic core classes fit in with <em>OA</em>.</p><p></p><p><strong>Arcane Weather: Master the Power of Magical Storms,</strong> by Michael Mearls. A variety of naturally occurring and divinely sent weather that produces magical effects. Also includes the Aeromancer 5-level prestige class, three feats, and sidebars on predicting weather and the weather stat block.</p><p></p><p><strong>Theodora's Ladder: A Story of Crusader Earth,</strong> by Thomas Harlan. Fiction set in 11th century Ephesus.</p><p></p><p></p><p><strong>Up On A Soapbox</strong> "The Bored PC: Antics From The Early Days," by Rob Kuntz. Terry Kuntz's PC -- the Monk with No Name -- extorts money from another PC.</p><p></p><p><strong>House Rules</strong> "Personable Dwarves: Variant Campaign Flavor," by Andy Collins. Replacing the penalty to Charisma with one to Dexterity.</p><p></p><p><strong>3.5 Update</strong> "Revised Classes," by Ed Stark. The new barbarian, fighter, and ranger.</p><p></p><p><strong>Silicon Sorcery</strong> "Morrowind Tribunal," by Clifford Horowitz. Two 10-level epic prestige classes based on the CRPG expansion: The Ordinator (aimed toward paladins and blackguards) and the Empowered (warriors who reject the worship of outsiders, and gain powers against them).</p><p></p><p><strong>Dungeoncraft</strong> "Dungeon Adventures, Part 1: Defining the Purpose," by Monte Cook. The setting and plot reasons for the existence of a dungeon.</p><p></p><p><strong>The Play's the Thing</strong> "How to Win DMs and Influence Players," by Penny Williams. Tips on playing and at-the-table people skills to help make games run smoothly.</p><p></p><p><strong>Sage Advice</strong> by Skip Wiliams. "...combat and other related issues."</p><p></p><p></p><p><strong>Pullout Insert</strong> "Dragon Tokens," illustrations by Todd Lockwood. Poster with tokens for each size and color of dragon from the <em>Monster Manual</em> (from which the illustrations are taken), a good dragon on one side of a token, an evil dragon on the other. 3.5 compliant (they're square).</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 887387, member: 385"] Here's a summary of that portion of the magazine that doesn't discuss the new barbarian, fighter, and ranger. [b]Dragon Magic,[/b] by Monte Cook. An OGC article working from a concept introduced in the [i]Book of Eldritch Might III[/i]. Twenty spells geared towards use by dragons; in particular spells that affect their lairs, their physical features and their special abilities. The spells are "ever so slightly more powerful" than normal spells of the same level, but non-dragons must take the Dragon Magic feat to cast them. [b]Heavy Gear: Dragon Magic Items and Equipment,[/b] by Eric Cagle. An overview of dragon use of standard magic items, and nine new ones specifically for dragons, including armor created from the hide of other dragons. Also includes non-magical tail weapons (blade, hammer, pick) and rules for harnesses, howdahs, and saddles. [b]Dweomered Dragon Scales,[/b] by Christopher Campbell. Twenty-three magic items that incorporate scales from dragons: 5 items from the chromatic dragons, 5 from the metallic, 8 from those in [i]Oriental Adventures[/i], 5 from those in [i]Monsters of Faerûn[/i]. [b]Demon Forests: The Ecology of the Ironmaw,[/b] by Skip Williams. General background information, statistics for a juvenile, and tactics for use by and against the [i]Fiend Folio[/i] tree-creature. [b]Tactical Terrors: Killer Creature Combos,[/b] by Skip Williams. Three examples from each of five categories: rider and mount, immune to the other's energy attack, groups of weaker creatures with "heavy hitters", spellcasters and "toughs", stealthy creatures and obvious threats. [b]Armed to the Tentacle: The Illithid Arsenal,[/b] by Penny Williams. Five new magic items (one of which does in fact arm their tentacles), and three new types of symbiont (as described in the [i]Fiend Folio[/i], some of which is summarised in a sidebar): the carapace symbiont (six varieties of living, parasitic armor), the mnemonicus (allows host to regain spells and power points), and the wriggler. [b]Psychic Boxing: Psions of the Orient,[/b] by E. W. Morton. Six "paths of enlightenment" for psions, which function similarly to martial arts styles in [i]Oriental Adventures[/i]. Six specialist psychic warrior martial arts styles. General notes and game rule information on how the psionic core classes fit in with [i]OA[/i]. [b]Arcane Weather: Master the Power of Magical Storms,[/b] by Michael Mearls. A variety of naturally occurring and divinely sent weather that produces magical effects. Also includes the Aeromancer 5-level prestige class, three feats, and sidebars on predicting weather and the weather stat block. [b]Theodora's Ladder: A Story of Crusader Earth,[/b] by Thomas Harlan. Fiction set in 11th century Ephesus. [b]Up On A Soapbox[/b] "The Bored PC: Antics From The Early Days," by Rob Kuntz. Terry Kuntz's PC -- the Monk with No Name -- extorts money from another PC. [b]House Rules[/b] "Personable Dwarves: Variant Campaign Flavor," by Andy Collins. Replacing the penalty to Charisma with one to Dexterity. [b]3.5 Update[/b] "Revised Classes," by Ed Stark. The new barbarian, fighter, and ranger. [b]Silicon Sorcery[/b] "Morrowind Tribunal," by Clifford Horowitz. Two 10-level epic prestige classes based on the CRPG expansion: The Ordinator (aimed toward paladins and blackguards) and the Empowered (warriors who reject the worship of outsiders, and gain powers against them). [b]Dungeoncraft[/b] "Dungeon Adventures, Part 1: Defining the Purpose," by Monte Cook. The setting and plot reasons for the existence of a dungeon. [b]The Play's the Thing[/b] "How to Win DMs and Influence Players," by Penny Williams. Tips on playing and at-the-table people skills to help make games run smoothly. [b]Sage Advice[/b] by Skip Wiliams. "...combat and other related issues." [b]Pullout Insert[/b] "Dragon Tokens," illustrations by Todd Lockwood. Poster with tokens for each size and color of dragon from the [i]Monster Manual[/i] (from which the illustrations are taken), a good dragon on one side of a token, an evil dragon on the other. 3.5 compliant (they're square). [/QUOTE]
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