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<blockquote data-quote="Aitch Eye" data-source="post: 887790" data-attributes="member: 385"><p>That was a good example of how to do an article like that, with a nice variety of flavorful items. I liked it.</p><p></p><p></p><p></p><p>It's the first all 3.5 issue.</p><p></p><p><strong>A History of War</strong> by Dean Poisso. "A look at the evolution of weapons and tactics with an eye toward the D&D rules, with plenty of ideas for your campaign or your character."</p><p></p><p><strong>The Art of D&D</strong> by Dean Poisso. "If you would conquer, you must know your enemy better than he knows himself. Applying the principles of Sun Tzu's classic <em></em></p><p><em>The Art of War</em> to D&D combats."</p><p></p><p><strong>Beasts of War</strong> by Andy Collins. "Living engines of destruction, these fearsome creatures work with armies, crushing those who oppose them."</p><p></p><p><strong>War Spells</strong> by Sean Reynolds. "Devastating spells that can clear an entire battlefield, these spells of war were designed with large battles in mind."</p><p></p><p><strong>Campaign Components: Incursion</strong> by James Wyatt. "Incursion brings the githyanki invasion. They've declared war on your game world and seek nothing less than total domination. Astral ships and red dragons cloud the sky to rain spells and fire upon the world while armies of githyaniki[sic...but I like it better] flood through magic gates killing every creature they encounter. Learn everything you need to know to run an interplanar invasion and put the fate of the world in your players' hands." </p><p></p><p>(This ties into <em>Dungeon</em> #100, which has a high level adventure against the Lich Queen in her city, and <em>Polyhedron</em> #159, which has a mini game called "Knights of the Lich Queen" where you "Assume the role of an evil githyanki invader" and invade the material world.)</p><p></p><p><strong>The Ecology of the Hobgoblin</strong></p><p></p><p><strong>15 Ways to Speed Up Combat</strong></p><p></p><p>A how to guide for creating martial arts styles.</p></blockquote><p></p>
[QUOTE="Aitch Eye, post: 887790, member: 385"] That was a good example of how to do an article like that, with a nice variety of flavorful items. I liked it. It's the first all 3.5 issue. [b]A History of War[/b] by Dean Poisso. "A look at the evolution of weapons and tactics with an eye toward the D&D rules, with plenty of ideas for your campaign or your character." [b]The Art of D&D[/b] by Dean Poisso. "If you would conquer, you must know your enemy better than he knows himself. Applying the principles of Sun Tzu's classic [i] The Art of War[/i] to D&D combats." [b]Beasts of War[/b] by Andy Collins. "Living engines of destruction, these fearsome creatures work with armies, crushing those who oppose them." [b]War Spells[/b] by Sean Reynolds. "Devastating spells that can clear an entire battlefield, these spells of war were designed with large battles in mind." [b]Campaign Components: Incursion[/b] by James Wyatt. "Incursion brings the githyanki invasion. They've declared war on your game world and seek nothing less than total domination. Astral ships and red dragons cloud the sky to rain spells and fire upon the world while armies of githyaniki[sic...but I like it better] flood through magic gates killing every creature they encounter. Learn everything you need to know to run an interplanar invasion and put the fate of the world in your players' hands." (This ties into [i]Dungeon[/i] #100, which has a high level adventure against the Lich Queen in her city, and [i]Polyhedron[/i] #159, which has a mini game called "Knights of the Lich Queen" where you "Assume the role of an evil githyanki invader" and invade the material world.) [b]The Ecology of the Hobgoblin[/b] [b]15 Ways to Speed Up Combat[/b] A how to guide for creating martial arts styles. [/QUOTE]
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