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Dragon Thrones: D&D Game of Thrones?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8451514" data-attributes="member: 6802378"><p>Game of Thrones is a superhit because it is not only the classic plot of palace intrigue. The actions by the characters are closer to a historical novel than the stereotiped fantasy videogames, and the story shows us, teachs us, how the fight for the power by the elites behind of the curtains. The reader may become a little wiser after end the story, and today that is a true merit.</p><p></p><p>Everybody can writte stories about a girl who reincarnate within a otome videogame or romances with vampires and other supernatural creatures, but to create a story as GoT is a true challenge. How many authors have tried to follow the same path than G.R.R Martin? And even if this is possible, it is not easy to be imitated by DMs, not even professionals in game-live shows. And in the tabletop is harder, because the DM can't know the future actions by the PCs. Maybe the plot is destroyed by fault of the classic stupid fight in the tavern and then the group isn't wellcome in that city never more.</p><p></p><p>And sometimes DM borrow characters and faction from other franchises, and not only comics, videogames and movies, but also other TTRPGs (Fading Suns, Legend of the Five Rings, Changeling: the Dreaming...).</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8451514, member: 6802378"] Game of Thrones is a superhit because it is not only the classic plot of palace intrigue. The actions by the characters are closer to a historical novel than the stereotiped fantasy videogames, and the story shows us, teachs us, how the fight for the power by the elites behind of the curtains. The reader may become a little wiser after end the story, and today that is a true merit. Everybody can writte stories about a girl who reincarnate within a otome videogame or romances with vampires and other supernatural creatures, but to create a story as GoT is a true challenge. How many authors have tried to follow the same path than G.R.R Martin? And even if this is possible, it is not easy to be imitated by DMs, not even professionals in game-live shows. And in the tabletop is harder, because the DM can't know the future actions by the PCs. Maybe the plot is destroyed by fault of the classic stupid fight in the tavern and then the group isn't wellcome in that city never more. And sometimes DM borrow characters and faction from other franchises, and not only comics, videogames and movies, but also other TTRPGs (Fading Suns, Legend of the Five Rings, Changeling: the Dreaming...). [/QUOTE]
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