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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Dragon - to renew or not to renew
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<blockquote data-quote="Sholari" data-source="post: 2645630" data-attributes="member: 6059"><p>Where Dungeon occupies a solid position in the gaming industry, Dragon is flailing around searching for its own identity. It has been largely hit and miss. The Age of Worms tie-ins have definitely been cool and I have almost bought a couple copies entirely for that, but most of the stuff covered in Dragon can easily be found elsewhere. Stuff like the fantasy short fiction can easily be found on the bookshelf. In essence, Dragon needs to play in an area where it has some competitive advantage.</p><p></p><p>I think the key is to have several regular features based on solid positioning that is both interesting and _unique_ to the industry. The difficulty is that most of the articles are not that unique. One position that Dragon could potentially occupy is as a source for inspiration and exploration. Can they put out more research-intensive articles that draw inspiration from history, science, architecture, acting, etc. In essence, move the sophistication of gaming forward by drawing from other non-gaming sources and pull to the front interesting information that the average reader may not be able to find on their own.</p><p></p><p>- An article on secret doors and the mechanics of several of the most interesting secret doors in several real life settings (castles, pyramids, etc.)</p><p>- Campaign setting design based on the tenets of Guns, Germs, and Steel... exploring how it might apply to a fantasy setting.</p><p>- The real world's deadliest death traps in history...</p><p>- Strange inventions by the Greeks such as flame throwers and some of Archimedes inventions</p><p>- The top five Live Action Fantasy Groups in the US and what they do that makes them interesting and unique.</p><p>- How to use real-world acting techniques to bring your character to life based on an interview with an actor.</p><p>- Horror story techniques from a famous horror writer.</p><p>- A review of gaming conventions and their relative pros, cons, and overall ratings.</p><p></p><p>I would also recommend simply sending an online survey to subscribers as well as people that have dropped their subscriptions to find out what is and what is not working with the magazine. There are some really cheap but effective survey tools out there to help with this.</p></blockquote><p></p>
[QUOTE="Sholari, post: 2645630, member: 6059"] Where Dungeon occupies a solid position in the gaming industry, Dragon is flailing around searching for its own identity. It has been largely hit and miss. The Age of Worms tie-ins have definitely been cool and I have almost bought a couple copies entirely for that, but most of the stuff covered in Dragon can easily be found elsewhere. Stuff like the fantasy short fiction can easily be found on the bookshelf. In essence, Dragon needs to play in an area where it has some competitive advantage. I think the key is to have several regular features based on solid positioning that is both interesting and _unique_ to the industry. The difficulty is that most of the articles are not that unique. One position that Dragon could potentially occupy is as a source for inspiration and exploration. Can they put out more research-intensive articles that draw inspiration from history, science, architecture, acting, etc. In essence, move the sophistication of gaming forward by drawing from other non-gaming sources and pull to the front interesting information that the average reader may not be able to find on their own. - An article on secret doors and the mechanics of several of the most interesting secret doors in several real life settings (castles, pyramids, etc.) - Campaign setting design based on the tenets of Guns, Germs, and Steel... exploring how it might apply to a fantasy setting. - The real world's deadliest death traps in history... - Strange inventions by the Greeks such as flame throwers and some of Archimedes inventions - The top five Live Action Fantasy Groups in the US and what they do that makes them interesting and unique. - How to use real-world acting techniques to bring your character to life based on an interview with an actor. - Horror story techniques from a famous horror writer. - A review of gaming conventions and their relative pros, cons, and overall ratings. I would also recommend simply sending an online survey to subscribers as well as people that have dropped their subscriptions to find out what is and what is not working with the magazine. There are some really cheap but effective survey tools out there to help with this. [/QUOTE]
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