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<blockquote data-quote="Stormprince" data-source="post: 978063" data-attributes="member: 2046"><p>Well, thank you very much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Luckily, I'm well acquainted with the Lord of Darkness, so I was allowed an evening pass so that I could address a few things (particularly since I'm back from Origins).</p><p></p><p>We did work out completely divergent systems of magic for clerics, mystics, sorcerers, and wizards. It consumed an entire book. However, one thing that you must remember, is that Dragonlance, particularly the Campaign Setting sourcebook, is a Wizards of the Coast product. Everything in that book was a joint effort between Sovereign Press and the WotC design staff. We made the decision to stick with the 3.5 sorcerer and created the mystic as the divine magic counterpoint. Why? Believe it or not, it wasn't because we took the "lazy way out." It was because in the end, we decided that the system required to cover spontaneous spellcasting as done by the sorcerers and mystics was something that bogged down game play. Some people like it, some people do not. Can't please everyone, although we did give it our best shot.</p><p></p><p>Oh, and remember, it's not like we don't have experience creating new spell systems. Check out the Sovereign Stone campaign setting that we designed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Christopher</p></blockquote><p></p>
[QUOTE="Stormprince, post: 978063, member: 2046"] Well, thank you very much :) Luckily, I'm well acquainted with the Lord of Darkness, so I was allowed an evening pass so that I could address a few things (particularly since I'm back from Origins). We did work out completely divergent systems of magic for clerics, mystics, sorcerers, and wizards. It consumed an entire book. However, one thing that you must remember, is that Dragonlance, particularly the Campaign Setting sourcebook, is a Wizards of the Coast product. Everything in that book was a joint effort between Sovereign Press and the WotC design staff. We made the decision to stick with the 3.5 sorcerer and created the mystic as the divine magic counterpoint. Why? Believe it or not, it wasn't because we took the "lazy way out." It was because in the end, we decided that the system required to cover spontaneous spellcasting as done by the sorcerers and mystics was something that bogged down game play. Some people like it, some people do not. Can't please everyone, although we did give it our best shot. Oh, and remember, it's not like we don't have experience creating new spell systems. Check out the Sovereign Stone campaign setting that we designed :) Christopher [/QUOTE]
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