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<blockquote data-quote="LordAO" data-source="post: 987794" data-attributes="member: 6010"><p>The Lord of Darkness?</p><p></p><p></p><p></p><p>Well I appreciate you coming on the boards to share your reasoning with us. I apologize if I came across a little harsh in my earlier post. I had just barely heard the news and was shocked and angry. Now that I've had a chance to calm down a little I will try and explain why the decision to stick with the standard 3.5 Sorcerer in the DLCS has so upset me.</p><p></p><p>I was actually one of those people who enjoyed the Fifth Age (I know, gasp). While there were some serious flaws in the SAGA game system, I found the world and the game to be enjoyable nonetheless. I particularly loved the free-form Sorcery and Mysticism magics. The thing I was most looking forward to in the DLCS book was to see how those magic systems would be reborn in D20. When I found ou that the typical 3.5 Sorcerer was being used, I was - disappointed - to say the least.</p><p></p><p>While I understand that there were no doubt some design issues (and probably some internal politics), I still feel that some compromise would have been far preferable to simply giving up and using the 3.5 Sorcerer class in its entirety and without the slightest modification. The Sorcery in the Fifth Age was COMPLETELY different from Wizardry. In fact, the old spells and ways simply ceased to work after the Gods left Krynn. The 3.5 Sorcerer is merely a Wizard varient. He uses the same exact spells, the same exact item creation rules, and everything. The only difference is that one uses Charisma and the other Intelligence and a spellbook (which in itself doesn't fit since 5th Age Sorcerers used Int). To use the typical, default D20 Sorcerer not only cheats everyone who enjoyed the 5th Age magic but it also cheats the Dragonlance setting.</p><p></p><p>And I'm not disputing that the people at Sovereign Press are very creative, resourceful individuals with great talent and game design skill. I personally loved the Sovereign Stone Magic system. I am not implying that you folks at Sovereign Stone have no experience making magic systems. I just wish that experience and creativity had actually been used in the DLCS. Two other D20 games, Star Wars and the Wheel of Time, didn't hesitate to use their own magic rules, since obviously the D20 magic simply does not fit in with those worlds. If fans of Star Wars had opened their rulebook to find that Jedi use 1st to 9th level Wizard spells and spellbooks, don't you think that they would have been confused, frustrated, and stunned?</p><p></p><p>This is exactly how I felt when I found out that the 5th Age magic was being canned. It is not as if there couldn't have been other options that would have pleased everyone. You could have put the 5th Age magic rules in its own book, if what you had come up with had required too much room. All would have been forgiven (at least by me). Instead you opted to stick with something that simply does not fit your setting nor please your fans. And you act as if you expect us to be grateful for the Mystic class? It is nothing more than a divine copy of the 3.5 Sorcerer! It probably took less than 5 minutes to come up with that one!</p><p></p><p>I am sorry, but the DLCS book is just something that I cannot enjoy. As a Dragonlance fan I simply cannot accomodate elements that so horribly ruin the setting I love. The one thing you could have done that would irreperably ruin that book and any faith I had in your game design merits - you did. I, for one, will never buy that book, or any other Sovereign Press material. </p><p></p><p>And I am not the only one.</p></blockquote><p></p>
[QUOTE="LordAO, post: 987794, member: 6010"] The Lord of Darkness? Well I appreciate you coming on the boards to share your reasoning with us. I apologize if I came across a little harsh in my earlier post. I had just barely heard the news and was shocked and angry. Now that I've had a chance to calm down a little I will try and explain why the decision to stick with the standard 3.5 Sorcerer in the DLCS has so upset me. I was actually one of those people who enjoyed the Fifth Age (I know, gasp). While there were some serious flaws in the SAGA game system, I found the world and the game to be enjoyable nonetheless. I particularly loved the free-form Sorcery and Mysticism magics. The thing I was most looking forward to in the DLCS book was to see how those magic systems would be reborn in D20. When I found ou that the typical 3.5 Sorcerer was being used, I was - disappointed - to say the least. While I understand that there were no doubt some design issues (and probably some internal politics), I still feel that some compromise would have been far preferable to simply giving up and using the 3.5 Sorcerer class in its entirety and without the slightest modification. The Sorcery in the Fifth Age was COMPLETELY different from Wizardry. In fact, the old spells and ways simply ceased to work after the Gods left Krynn. The 3.5 Sorcerer is merely a Wizard varient. He uses the same exact spells, the same exact item creation rules, and everything. The only difference is that one uses Charisma and the other Intelligence and a spellbook (which in itself doesn't fit since 5th Age Sorcerers used Int). To use the typical, default D20 Sorcerer not only cheats everyone who enjoyed the 5th Age magic but it also cheats the Dragonlance setting. And I'm not disputing that the people at Sovereign Press are very creative, resourceful individuals with great talent and game design skill. I personally loved the Sovereign Stone Magic system. I am not implying that you folks at Sovereign Stone have no experience making magic systems. I just wish that experience and creativity had actually been used in the DLCS. Two other D20 games, Star Wars and the Wheel of Time, didn't hesitate to use their own magic rules, since obviously the D20 magic simply does not fit in with those worlds. If fans of Star Wars had opened their rulebook to find that Jedi use 1st to 9th level Wizard spells and spellbooks, don't you think that they would have been confused, frustrated, and stunned? This is exactly how I felt when I found out that the 5th Age magic was being canned. It is not as if there couldn't have been other options that would have pleased everyone. You could have put the 5th Age magic rules in its own book, if what you had come up with had required too much room. All would have been forgiven (at least by me). Instead you opted to stick with something that simply does not fit your setting nor please your fans. And you act as if you expect us to be grateful for the Mystic class? It is nothing more than a divine copy of the 3.5 Sorcerer! It probably took less than 5 minutes to come up with that one! I am sorry, but the DLCS book is just something that I cannot enjoy. As a Dragonlance fan I simply cannot accomodate elements that so horribly ruin the setting I love. The one thing you could have done that would irreperably ruin that book and any faith I had in your game design merits - you did. I, for one, will never buy that book, or any other Sovereign Press material. And I am not the only one. [/QUOTE]
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