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Dragonbane Announces Two New Books
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<blockquote data-quote="Staffan" data-source="post: 9666859" data-attributes="member: 907"><p>One of the main things with roll-over systems is that you can often obscure the difficulty by not telling the players the target number. So you can get "I rolled a 5, plus my skill of 10 for a total of 15. Did I succeed?" With roll-under systems, there's a greater expectation that you'll be told the difficulty modifier up front so you can know right away if the roll succeeded. This means that it's harder for a GM to adjust things in the players' favor in roll-under systems.</p><p></p><p>Of course, these are generalities. Some roll-over systems have fixed target numbers and use modifiers that the players are supposed to know before rolling (e.g. Savage Worlds, mostly). You could also have the same effect in a roll-under system where the player'd say "I rolled 3 below my skill, do I succeed?" – but that of course runs the risk of creating serious feelbad situations where the player rolled below their skill and yet failed because of secret modifiers.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9666859, member: 907"] One of the main things with roll-over systems is that you can often obscure the difficulty by not telling the players the target number. So you can get "I rolled a 5, plus my skill of 10 for a total of 15. Did I succeed?" With roll-under systems, there's a greater expectation that you'll be told the difficulty modifier up front so you can know right away if the roll succeeded. This means that it's harder for a GM to adjust things in the players' favor in roll-under systems. Of course, these are generalities. Some roll-over systems have fixed target numbers and use modifiers that the players are supposed to know before rolling (e.g. Savage Worlds, mostly). You could also have the same effect in a roll-under system where the player'd say "I rolled 3 below my skill, do I succeed?" – but that of course runs the risk of creating serious feelbad situations where the player rolled below their skill and yet failed because of secret modifiers. [/QUOTE]
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