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Dragonbane Announces Two New Books
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<blockquote data-quote="Sir Brennen" data-source="post: 9668146" data-attributes="member: 553"><p>Chiming in here that I’m currently running the Secrets of the Dragon Emperor campaign and the group has done most of the adventures in it, each with its own boss monster. PCs have gone down (the system uses Death Saves just like 5e, but against your Con, so odds of surviving are generally better) but only one actual character death (the player rolled a critical failure on her Death Save).</p><p></p><p>Definitely some tense combats because, yes, the threat of death is there, but no TPKs. Cautious and strategic play is key (though having PCs proficient in the Healing skill and one with actual healing magic helped.)</p><p></p><p>If PCs survive long enough to gain some Heroic Abilities (akin to Feats), there are some that can greatly improve their effectiveness in combat.</p><p></p><p>One thing I strongly encourage to remember is that the GM should root for the PCs, not play adversarially, even when playing the NPCs intelligently. (True of most games, IMHO.) Adventure scenarios often have factions that can be played off of each other. Give the characters a chance to interact with potential enemies and put their Bluff and Persuasion skills to use. One of the ways PCs can earn experience is by overcoming an obstacle without violence.</p><p></p><p>Monsters may have weaknesses. There are skills to figure these out (Beast Lore and Myths and Legends), but the GM can provide clues as well, which I think players like when they figure things out themselves instead of just making a roll.</p><p></p><p>Is the game potentially deadly? Yeah, but it is possible to have a fun long term campaign if the players and gm keep certain things in mind.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 9668146, member: 553"] Chiming in here that I’m currently running the Secrets of the Dragon Emperor campaign and the group has done most of the adventures in it, each with its own boss monster. PCs have gone down (the system uses Death Saves just like 5e, but against your Con, so odds of surviving are generally better) but only one actual character death (the player rolled a critical failure on her Death Save). Definitely some tense combats because, yes, the threat of death is there, but no TPKs. Cautious and strategic play is key (though having PCs proficient in the Healing skill and one with actual healing magic helped.) If PCs survive long enough to gain some Heroic Abilities (akin to Feats), there are some that can greatly improve their effectiveness in combat. One thing I strongly encourage to remember is that the GM should root for the PCs, not play adversarially, even when playing the NPCs intelligently. (True of most games, IMHO.) Adventure scenarios often have factions that can be played off of each other. Give the characters a chance to interact with potential enemies and put their Bluff and Persuasion skills to use. One of the ways PCs can earn experience is by overcoming an obstacle without violence. Monsters may have weaknesses. There are skills to figure these out (Beast Lore and Myths and Legends), but the GM can provide clues as well, which I think players like when they figure things out themselves instead of just making a roll. Is the game potentially deadly? Yeah, but it is possible to have a fun long term campaign if the players and gm keep certain things in mind. [/QUOTE]
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Dragonbane Announces Two New Books
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