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Dragonbane Bestiary Release Date Announced
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<blockquote data-quote="aramis erak" data-source="post: 9258407" data-attributes="member: 6779310"><p>No. It's not part of the D&D arm of the old school games. The lineage goes</p><p></p><p><em><u>D&D</u></em> including <em><u>Supplement 1: Greyhawk</u></em> → <em><u>RuneQuest</u></em> 1E → <em><u>Basic Roleplay</u></em> 1980 → <em><u>Magic World</u></em> and <em><u>Drakar och Demoner</u></em> 1e → <em><u>Drakar och Demoner</u></em> 2e → <em><u>Drakar och Demoner</u></em> 3e → <em><u>Drakar och Demoner</u></em> 4e aka <em><u>Dragonbane</u></em>...</p><p></p><p>See, the perecentile skills for thieves came from the Greyhawk influence; OE alone lacks anything with percentile skills.</p><p>Greg Stafford was blending his Glorantha setting with D&D mechanics. And assigning percentiles to skills other than thievery.¹</p><p></p><p>Steve Perrin and Ray Tourney took Greg's D&D houserules and warped them into a discrete ruleset: RuneQuest. They removed the d20 and the class and level...</p><p>Later, 1979-1980, Greg Stafford and Lynn Willis combined forces to reduce the complexity of RQ into a lighter game, which was released as Basic Roleplay. It was sold as a standalone booklet copyrighted in 1980. It has 4 classes, but they're BROAD strokes, and have some limits on maxima of certain skills.</p><p>The following year, a boxed set called <em><u>Worlds of Wonder</u></em> was released, including the 1980 BRP and 3 worldbooks. One of which was <em><u>Magic World</u></em>. I don't know the direction for certain, but going through and looking at <em><u>Drakkar och Demoner</u></em> 1e, the two are super close. There are minor differences, and both were released in 1982.</p><p>I don't know the details of DoD 2 and 3 - but <em><u>Drakar och Demoner</u></em> 4e is the Swedish and Dragonbane the English title. It's a re-engining of an older setting and tropeset. I do know DoD 3 was still a percentile roll, not a d20 one...</p><p></p><p>I've heard, but not seen any direct accounts, that Magic World was licensed to help make Magic World...</p><p>For reference, DoD 1E, Part 1 is essentially the BRP 1e book. Parts 2 and 3 are the Magic World book.</p><p></p><p>Most Old School types see BRP as not a direct child of D&D, but I've read that much typed by Greg himself - in discussion of the origins of Pendragon. He just broadened the use...</p><p>DoD4/DB is doing the same kind of swap of BRP from 1d100 to 1d20 as Greg did with Pendragon. It's also made a few changes to be less deadly... heal all HP and WP if you get a full night's rest in a safe place. Or 1d once per shift by taking a stretch rest (which doesn't require a safe space). So, if you're not going anywhere, and have no encounters, it's possible to get 4d6 HP back per day... and 4d6 WP, as well.</p><p>Comparing this: BRP 1e had a 1 HP per week healing rate... but each wound, each poison, or "fast acting disease" can be treated with first aid - on a success, it's reduced by 1d3 to a minimum of 0. And in Magic World, Spent Power is recovered at 1 point per half hour. That's actually a little faster than in DoD4/DB.</p><p>DoD 1e has the same 1 HP ("SP" in Svensk) and MP ("KRA") per half hour.</p><p></p><p>[HR][/HR]</p><p>¹: Greg wasn't the only one to latch on to the percentiles from Sup 1 and broaden them a lot... Kevin Siembieda, Frank Chadwick, and a number of others from that generation did so. Siembieda's Palladium of Desires campaign was doing 3d6 stats, 1d20 combat, and 1d100 ≤ skill for non-combat. Chadwick's 1983 1st edition Twilight 2000 was a 3d6 stats, roll 1d100 ≤ skill, game, too.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9258407, member: 6779310"] No. It's not part of the D&D arm of the old school games. The lineage goes [I][U]D&D[/U][/I] including [I][U]Supplement 1: Greyhawk[/U][/I] → [I][U]RuneQuest[/U][/I] 1E → [I][U]Basic Roleplay[/U][/I] 1980 → [I][U]Magic World[/U][/I] and [I][U]Drakar och Demoner[/U][/I] 1e → [I][U]Drakar och Demoner[/U][/I] 2e → [I][U]Drakar och Demoner[/U][/I] 3e → [I][U]Drakar och Demoner[/U][/I] 4e aka [I][U]Dragonbane[/U][/I]... See, the perecentile skills for thieves came from the Greyhawk influence; OE alone lacks anything with percentile skills. Greg Stafford was blending his Glorantha setting with D&D mechanics. And assigning percentiles to skills other than thievery.¹ Steve Perrin and Ray Tourney took Greg's D&D houserules and warped them into a discrete ruleset: RuneQuest. They removed the d20 and the class and level... Later, 1979-1980, Greg Stafford and Lynn Willis combined forces to reduce the complexity of RQ into a lighter game, which was released as Basic Roleplay. It was sold as a standalone booklet copyrighted in 1980. It has 4 classes, but they're BROAD strokes, and have some limits on maxima of certain skills. The following year, a boxed set called [I][U]Worlds of Wonder[/U][/I] was released, including the 1980 BRP and 3 worldbooks. One of which was [I][U]Magic World[/U][/I]. I don't know the direction for certain, but going through and looking at [I][U]Drakkar och Demoner[/U][/I] 1e, the two are super close. There are minor differences, and both were released in 1982. I don't know the details of DoD 2 and 3 - but [I][U]Drakar och Demoner[/U][/I] 4e is the Swedish and Dragonbane the English title. It's a re-engining of an older setting and tropeset. I do know DoD 3 was still a percentile roll, not a d20 one... I've heard, but not seen any direct accounts, that Magic World was licensed to help make Magic World... For reference, DoD 1E, Part 1 is essentially the BRP 1e book. Parts 2 and 3 are the Magic World book. Most Old School types see BRP as not a direct child of D&D, but I've read that much typed by Greg himself - in discussion of the origins of Pendragon. He just broadened the use... DoD4/DB is doing the same kind of swap of BRP from 1d100 to 1d20 as Greg did with Pendragon. It's also made a few changes to be less deadly... heal all HP and WP if you get a full night's rest in a safe place. Or 1d once per shift by taking a stretch rest (which doesn't require a safe space). So, if you're not going anywhere, and have no encounters, it's possible to get 4d6 HP back per day... and 4d6 WP, as well. Comparing this: BRP 1e had a 1 HP per week healing rate... but each wound, each poison, or "fast acting disease" can be treated with first aid - on a success, it's reduced by 1d3 to a minimum of 0. And in Magic World, Spent Power is recovered at 1 point per half hour. That's actually a little faster than in DoD4/DB. DoD 1e has the same 1 HP ("SP" in Svensk) and MP ("KRA") per half hour. [HR][/HR] ¹: Greg wasn't the only one to latch on to the percentiles from Sup 1 and broaden them a lot... Kevin Siembieda, Frank Chadwick, and a number of others from that generation did so. Siembieda's Palladium of Desires campaign was doing 3d6 stats, 1d20 combat, and 1d100 ≤ skill for non-combat. Chadwick's 1983 1st edition Twilight 2000 was a 3d6 stats, roll 1d100 ≤ skill, game, too. [/QUOTE]
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