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Dragonbane Character Advancement and Power Levels
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<blockquote data-quote="MacDhomnuill" data-source="post: 9042918" data-attributes="member: 7027880"><p>Instead of High power vs low power, high risk vs Low risk is maybe a better way to approach it. I have played mostly player skill based systems and while highly skilled characters are powerful a farmer with a pitch fork can absolutely end them. One of the major benefits of Dragonbane is maintaining that risk consistently through out the character growth arc. A goblin that hits with a with a knife is just as dangerous to a PC with sword 10 as it is to a PC with sword 18. Its one of the reasons I love BRP based games.</p><p></p><p>Skill advancement can be approximately twice as fast as your estimate per page 29:</p><p>Advancement Marks: When you have rolled a dragon or demon (page 31) when using a skill, tick the check box next to that skill. At the end of the game session, the GM asks you the following questions about the session you just completed. For each question that you can reply “yes” to, and justify your answer, you may place another advancement mark next to an unmarked skill of your choice. The GM has the final word, but should adopt a permissive attitude.</p><p>✦ Did you participate in the game session?</p><p>✦ Did you explore a new location?</p><p>✦ Did you defeat one or more dangerous adversaries? </p><p>✦ Did you overcome an obstacle without using force?</p><p>✦ Did you give in to your weakness (optional rule)?</p><p></p><p>So even if you don’t roll a demon or dragon you can get up to 5 advancement rolls per session. </p><p></p><p>In comparison to DnD advancement in dragonbane (and all BRP descendant games) is much slower.</p></blockquote><p></p>
[QUOTE="MacDhomnuill, post: 9042918, member: 7027880"] Instead of High power vs low power, high risk vs Low risk is maybe a better way to approach it. I have played mostly player skill based systems and while highly skilled characters are powerful a farmer with a pitch fork can absolutely end them. One of the major benefits of Dragonbane is maintaining that risk consistently through out the character growth arc. A goblin that hits with a with a knife is just as dangerous to a PC with sword 10 as it is to a PC with sword 18. Its one of the reasons I love BRP based games. Skill advancement can be approximately twice as fast as your estimate per page 29: Advancement Marks: When you have rolled a dragon or demon (page 31) when using a skill, tick the check box next to that skill. At the end of the game session, the GM asks you the following questions about the session you just completed. For each question that you can reply “yes” to, and justify your answer, you may place another advancement mark next to an unmarked skill of your choice. The GM has the final word, but should adopt a permissive attitude. ✦ Did you participate in the game session? ✦ Did you explore a new location? ✦ Did you defeat one or more dangerous adversaries? ✦ Did you overcome an obstacle without using force? ✦ Did you give in to your weakness (optional rule)? So even if you don’t roll a demon or dragon you can get up to 5 advancement rolls per session. In comparison to DnD advancement in dragonbane (and all BRP descendant games) is much slower. [/QUOTE]
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