Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dragonbane general thread [+]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aldarc" data-source="post: 9552417" data-attributes="member: 5142"><p>I ran Dragonbane for my partner as a sort of solo venture. I was curious to see how they would like this game compared to past ones. I had them pick their PC from the pre-mades and then pick their two traveling companions. They picked the halfling thief as their primary PC, and then picked the human mage and mallard knight as their companions. I ran the opening scenario of the Box Set: i.e., "walking in a pass when attacked by goblins." </p><p></p><p>When my partner was declaring their actions pretty early on, they said that their mage was looking around for the possible trap, so I decided to give them a boon on their Awareness roll. They rolled a dragon! So they were able to spot the goblin ambush and warn the party, which also meant they got to act normally on the first round. </p><p></p><p>Combat seemed to favor them. The duck knight managed to kill one goblin in the first round. The mage nearly killed another with a fireball. The thief used their action to evade an attack. In the next round, the worg rider emerged and let out a howling battle cry that provided boons on attacks to his two remaining allies. But before the goblins could attack, the halfling thief somersaulted on a boulder (Improved Weapon) and then flung themselves at the goblin that the mage had attacked, killing him. The mage was not so lucky with their second cast of fireball. They rolled a Demon! They rolled on the mishap table - self-inflicted damage! - but they were lucky that they rolled low, so the mage only took 2 damage. The last goblin scout just couldn't hit anything, even with his boons. (I guess he was upset that the duck knight killed his friend so easily.) But the duck knight then made short work of the last goblin. Then the worg rider had his second turn (Ferocity 2) that round, and hit the duck knight for 8 damage, which barely did anything since the duck knight had 6 AR. </p><p></p><p>The next round, the mage went first and cast Pillar to lift the worg up to try and throw it off balance, but the worg easily jumped down. The duck knight went next and hit the worg pretty well. The halfling thief went next and managed to get to the worg rider, used Backstabbing, and then killed the worg. </p><p></p><p>At this point, I had the goblin rider become a goblin warrior, and took away his second initiative action. He went first in the next round. The goblin warrior attacked the halfling thief, but barely managed to hit her. However, he wasn't that lucky with his damage. At this point, the duck knight was FURIOUS (Ill-Tempered), and he decided that enough was enough, and he attacked the goblin warrior, killing him. The battle was won. </p><p></p><p>I would say that the session went well. They had fun. They found the roll under skill mechanic to be incredibly easy, though it took them a bit to get the bonus damage die. They really liked the initiative system, the visual elements that came with the box set (the standees, battle map, etc.), as well as having cards. They liked the whole leaning into the character weakness as well. </p><p></p><p>I was prepared to run the other two characters for them, but they did that themselves without any problems or even thinking about asking me for help. I think that that it's because, unlike some other TTRPGs, there's not that many moving parts in terms of abilities, actions, or numbers. So there was not much that they needed to know or keep track of. So this was a quick and easy game to teach them.</p><p></p><p>Also, they loved the ducks and demanded that I add them to any Dragonbane homebrew setting I do. Duly noted.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9552417, member: 5142"] I ran Dragonbane for my partner as a sort of solo venture. I was curious to see how they would like this game compared to past ones. I had them pick their PC from the pre-mades and then pick their two traveling companions. They picked the halfling thief as their primary PC, and then picked the human mage and mallard knight as their companions. I ran the opening scenario of the Box Set: i.e., "walking in a pass when attacked by goblins." When my partner was declaring their actions pretty early on, they said that their mage was looking around for the possible trap, so I decided to give them a boon on their Awareness roll. They rolled a dragon! So they were able to spot the goblin ambush and warn the party, which also meant they got to act normally on the first round. Combat seemed to favor them. The duck knight managed to kill one goblin in the first round. The mage nearly killed another with a fireball. The thief used their action to evade an attack. In the next round, the worg rider emerged and let out a howling battle cry that provided boons on attacks to his two remaining allies. But before the goblins could attack, the halfling thief somersaulted on a boulder (Improved Weapon) and then flung themselves at the goblin that the mage had attacked, killing him. The mage was not so lucky with their second cast of fireball. They rolled a Demon! They rolled on the mishap table - self-inflicted damage! - but they were lucky that they rolled low, so the mage only took 2 damage. The last goblin scout just couldn't hit anything, even with his boons. (I guess he was upset that the duck knight killed his friend so easily.) But the duck knight then made short work of the last goblin. Then the worg rider had his second turn (Ferocity 2) that round, and hit the duck knight for 8 damage, which barely did anything since the duck knight had 6 AR. The next round, the mage went first and cast Pillar to lift the worg up to try and throw it off balance, but the worg easily jumped down. The duck knight went next and hit the worg pretty well. The halfling thief went next and managed to get to the worg rider, used Backstabbing, and then killed the worg. At this point, I had the goblin rider become a goblin warrior, and took away his second initiative action. He went first in the next round. The goblin warrior attacked the halfling thief, but barely managed to hit her. However, he wasn't that lucky with his damage. At this point, the duck knight was FURIOUS (Ill-Tempered), and he decided that enough was enough, and he attacked the goblin warrior, killing him. The battle was won. I would say that the session went well. They had fun. They found the roll under skill mechanic to be incredibly easy, though it took them a bit to get the bonus damage die. They really liked the initiative system, the visual elements that came with the box set (the standees, battle map, etc.), as well as having cards. They liked the whole leaning into the character weakness as well. I was prepared to run the other two characters for them, but they did that themselves without any problems or even thinking about asking me for help. I think that that it's because, unlike some other TTRPGs, there's not that many moving parts in terms of abilities, actions, or numbers. So there was not much that they needed to know or keep track of. So this was a quick and easy game to teach them. Also, they loved the ducks and demanded that I add them to any Dragonbane homebrew setting I do. Duly noted. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dragonbane general thread [+]
Top