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<blockquote data-quote="Aldarc" data-source="post: 9556256" data-attributes="member: 5142"><p>From what I recall from when I hunted down info, DoD had these magic schools in the past.</p><ul> <li data-xf-list-type="ul">Alchemy</li> <li data-xf-list-type="ul">Animism</li> <li data-xf-list-type="ul">Demonology</li> <li data-xf-list-type="ul">Elementalism</li> <li data-xf-list-type="ul">Harmonism - it sounds like was basically bardic magic</li> <li data-xf-list-type="ul">Illusionism</li> <li data-xf-list-type="ul">Mentalism</li> <li data-xf-list-type="ul">Necromancy</li> <li data-xf-list-type="ul">Spiritism - not sure how it was different from Animism</li> <li data-xf-list-type="ul">Staff - I believe that these are likely using magic for what would be monks in D&D. I believe Symbaroum also has staff magic for D&D-esque monks.</li> <li data-xf-list-type="ul">Symbolism</li> <li data-xf-list-type="ul">Voice Magic - again not sure how it was different from some other ones, possibly more focused on command words</li> <li data-xf-list-type="ul">Witchcraft</li> </ul><p></p><p>I believe that I saw mention of Dragon and Battle magic elsewhere as well.</p><p></p><p>There are some that schools that excite me from this list and some that leave me feeling "meh... why did you include these schools but not some more (at least for me) obvious choices?" So I will be curious what Free League decides to include from the past for nostalgia sake (or "that makes total sense if you played DoD!") or what may be newly created for the sake of appealing to a wider audience.</p><p></p><p></p><p>I wish some of these people would stop overengineering Heroic Abilities that bolt on new subsystems. I think that there should be ways to create simple HAs for a Priest or Astrologer, for example, that don't involve creating a full page subsystem for a single HA.</p><p></p><p>For a priest it could be just as simple as, (1) "Activate this ability to get a boon on your Myths & Legends roll when recalling information about your religion. Or alternatively, (2) "activate this ability to get a boon on your Persuasion roll when interacting with a devout NPC of your faith." Based on some HAs, it could even be (3) "Activate this ability and you automatically pass a Myths & Legends roll about lore regarding your faith and its religious practices."</p><p></p><p>OR</p><p></p><p>If you want a blessing mechanic, then just re-flavor the Musician heroic ability and connect it with the Myths & Legends skill and brandishing holy symbols instead of playing instruments. What would a priest's blessing or curse do differently than what the Musician heroic ability does?</p><p></p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9556256, member: 5142"] From what I recall from when I hunted down info, DoD had these magic schools in the past. [LIST] [*]Alchemy [*]Animism [*]Demonology [*]Elementalism [*]Harmonism - it sounds like was basically bardic magic [*]Illusionism [*]Mentalism [*]Necromancy [*]Spiritism - not sure how it was different from Animism [*]Staff - I believe that these are likely using magic for what would be monks in D&D. I believe Symbaroum also has staff magic for D&D-esque monks. [*]Symbolism [*]Voice Magic - again not sure how it was different from some other ones, possibly more focused on command words [*]Witchcraft [/LIST] I believe that I saw mention of Dragon and Battle magic elsewhere as well. There are some that schools that excite me from this list and some that leave me feeling "meh... why did you include these schools but not some more (at least for me) obvious choices?" So I will be curious what Free League decides to include from the past for nostalgia sake (or "that makes total sense if you played DoD!") or what may be newly created for the sake of appealing to a wider audience. I wish some of these people would stop overengineering Heroic Abilities that bolt on new subsystems. I think that there should be ways to create simple HAs for a Priest or Astrologer, for example, that don't involve creating a full page subsystem for a single HA. For a priest it could be just as simple as, (1) "Activate this ability to get a boon on your Myths & Legends roll when recalling information about your religion. Or alternatively, (2) "activate this ability to get a boon on your Persuasion roll when interacting with a devout NPC of your faith." Based on some HAs, it could even be (3) "Activate this ability and you automatically pass a Myths & Legends roll about lore regarding your faith and its religious practices." OR If you want a blessing mechanic, then just re-flavor the Musician heroic ability and connect it with the Myths & Legends skill and brandishing holy symbols instead of playing instruments. What would a priest's blessing or curse do differently than what the Musician heroic ability does? Agreed. [/QUOTE]
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