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Dragonbane general thread [+]
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<blockquote data-quote="dbm" data-source="post: 9558892" data-attributes="member: 8014"><p>I think the more ‘sword & sorcery’ vibe of Dragonbane means it’s totally cool to have fewer but more unique and dangerous monsters. </p><p></p><p>I haven’t got the game to the table yet but I get the feeling that Dragonbane adventures are not going to be a series of ‘level appropriate encounters’ but rather more like the Conan stories with more human(oid) antagonists and the odd monster which is almost more a puzzle than a straight-up fight. The fact that monster attacks always hit turns them into more of a unique challenge where I would hope my players try to reconnoiter, maybe try to research the enemy if they can, and then look for a specific way of resisting it’s attacks. It gives very strong Witcher vibes.</p></blockquote><p></p>
[QUOTE="dbm, post: 9558892, member: 8014"] I think the more ‘sword & sorcery’ vibe of Dragonbane means it’s totally cool to have fewer but more unique and dangerous monsters. I haven’t got the game to the table yet but I get the feeling that Dragonbane adventures are not going to be a series of ‘level appropriate encounters’ but rather more like the Conan stories with more human(oid) antagonists and the odd monster which is almost more a puzzle than a straight-up fight. The fact that monster attacks always hit turns them into more of a unique challenge where I would hope my players try to reconnoiter, maybe try to research the enemy if they can, and then look for a specific way of resisting it’s attacks. It gives very strong Witcher vibes. [/QUOTE]
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