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<blockquote data-quote="Shardstone" data-source="post: 9560410" data-attributes="member: 6807784"><p>I think it would behoove you to create some obvious ways for the players to avoid or weaken encounters first, to teach them that such is possible and how to do it. I think sincethis seems to be their second session and their first dungeon you have two choices:</p><p></p><ul> <li data-xf-list-type="ul">Let them take it as is with some buffs, but still make it a pretty difficult time that teaches them to "fear" dungeons.</li> <li data-xf-list-type="ul">Show them how they can manipulate the environment to their advantage, and then go through Riddermound on your own and lay down some "sign posts" indicating where your partner can do this.</li> </ul><p></p><p>The first option is how most people learn OSR-style games IMO, which is basically negative reinforcement. It works, but it filters people, and it isn't as fun IMO.</p><p></p><p>The second option is using positive reinforcement. It'll still be hard, but remember, your partner is a noob so she won't think she's in "no danger." In other words, by making Riddermound into a tutorial, you can boost your partner's confidence and game ability for the future. </p><p></p><p>I hope this helps! Love that you are doing these write-ups. Please do. They are invaluable</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9560410, member: 6807784"] I think it would behoove you to create some obvious ways for the players to avoid or weaken encounters first, to teach them that such is possible and how to do it. I think sincethis seems to be their second session and their first dungeon you have two choices: [LIST] [*]Let them take it as is with some buffs, but still make it a pretty difficult time that teaches them to "fear" dungeons. [*]Show them how they can manipulate the environment to their advantage, and then go through Riddermound on your own and lay down some "sign posts" indicating where your partner can do this. [/LIST] The first option is how most people learn OSR-style games IMO, which is basically negative reinforcement. It works, but it filters people, and it isn't as fun IMO. The second option is using positive reinforcement. It'll still be hard, but remember, your partner is a noob so she won't think she's in "no danger." In other words, by making Riddermound into a tutorial, you can boost your partner's confidence and game ability for the future. I hope this helps! Love that you are doing these write-ups. Please do. They are invaluable [/QUOTE]
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