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<blockquote data-quote="aramis erak" data-source="post: 9561899" data-attributes="member: 6779310"><p>For me, I gave up D&D (for the most part) in High School, in favor of <em><u>Traveller</u></em>¹, <em><u>Twilight 2000</u></em>, <em><u>Traveller: 2300</u></em>¹, <em><u>MegaTraveller</u></em>¹, and <em><u>GURPS</u></em>... </p><p></p><p>...but early in Sophomore year, on a rain-out from school², I was introduced to <em><u>Melee</u></em> and <em><u>Wizard</u></em>... and soon got <em><u>Dragons of Underearth</u></em>. Took me years to get a legit copy of <em><u>In the Labyrinth</u></em>... but DoU was enough to treat Advanced Melee, Advanced Wizard, and DoU as a nearly complete RPG.</p><p></p><p>And it made me take dungeoneering extremely tactically. Later, after Basic Training, I got Dragon 127, and read Ed Greenwood's Editorial on Tucker's Kobolds...</p><p></p><p></p><p>These are my favorite bits from the article. It let me feel good that someone at TSR thought it great to make kobolds devious little «bleep»ers... I wasn't running much D&D at the time...(In fact, that summer, I ran CP2020 and MegaTraveller.) </p><p>If I took that approach with the PCs in Dragonbane, I'd wipe the walls with them...</p><p></p><p>¹:<span style="font-size: 9px"> Traveller as in Classic Traveller; MT is essentially CT crossbred with its minis wargame, Striker, both nominally in the Official Traveller Universe. T:2300 is a different game, different attribute list and scaling, different but related character gen mode (which would be tweaked into T2K 2.0/2.2), and setting</span></p><p>²: <span style="font-size: 9px">The rain on top of the icy roads saw the school-bus miss the turn to my street, and stop within inches of falling into the actual V-cut portion of the Eagle River Valley...)</span></p></blockquote><p></p>
[QUOTE="aramis erak, post: 9561899, member: 6779310"] For me, I gave up D&D (for the most part) in High School, in favor of [I][U]Traveller[/U][/I]¹, [I][U]Twilight 2000[/U][/I], [I][U]Traveller: 2300[/U][/I]¹, [I][U]MegaTraveller[/U][/I]¹, and [I][U]GURPS[/U][/I]... ...but early in Sophomore year, on a rain-out from school², I was introduced to [I][U]Melee[/U][/I] and [I][U]Wizard[/U][/I]... and soon got [I][U]Dragons of Underearth[/U][/I]. Took me years to get a legit copy of [I][U]In the Labyrinth[/U][/I]... but DoU was enough to treat Advanced Melee, Advanced Wizard, and DoU as a nearly complete RPG. And it made me take dungeoneering extremely tactically. Later, after Basic Training, I got Dragon 127, and read Ed Greenwood's Editorial on Tucker's Kobolds... These are my favorite bits from the article. It let me feel good that someone at TSR thought it great to make kobolds devious little «bleep»ers... I wasn't running much D&D at the time...(In fact, that summer, I ran CP2020 and MegaTraveller.) If I took that approach with the PCs in Dragonbane, I'd wipe the walls with them... ¹:[SIZE=1] Traveller as in Classic Traveller; MT is essentially CT crossbred with its minis wargame, Striker, both nominally in the Official Traveller Universe. T:2300 is a different game, different attribute list and scaling, different but related character gen mode (which would be tweaked into T2K 2.0/2.2), and setting[/SIZE] ²: [SIZE=1]The rain on top of the icy roads saw the school-bus miss the turn to my street, and stop within inches of falling into the actual V-cut portion of the Eagle River Valley...)[/SIZE] [/QUOTE]
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