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Dragonbane general thread [+]
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<blockquote data-quote="Bill Zebub" data-source="post: 9563100" data-attributes="member: 7031982"><p>Got it. </p><p></p><p>Yeah, I can imagine why it would make sense to let agility impact initiative. But I wonder about a few things:</p><ul> <li data-xf-list-type="ul">It's not clear to me how you would do that in Dragonbane, in a way that scales smoothly across the range of scores.</li> <li data-xf-list-type="ul">In fact, in general there are very few places where ability scores give you bonuses to actions. The only one that comes to mind is the damage die size for agi and str attacks. </li> <li data-xf-list-type="ul">Maybe the idea that agility (or dexterity) gives you an advantage in turn order is something that seems obvious only because we have been doing it for so long. Why not intelligence? Or really experience? Is it just something we assume, but should be questioned?</li> <li data-xf-list-type="ul">And in Dragonbane specifically, as I noted previously, going first isn't necessarily better. So even if we ascribe to the logic that high agility = fast reflexes = lets you go first, it would sometimes actually be a penalty to apply that logic. And it doesn't really make sense (to me) that agility gives you the choice of where in the order to go; that feels more like a tactical ability, and less about reflexes.</li> </ul></blockquote><p></p>
[QUOTE="Bill Zebub, post: 9563100, member: 7031982"] Got it. Yeah, I can imagine why it would make sense to let agility impact initiative. But I wonder about a few things: [LIST] [*]It's not clear to me how you would do that in Dragonbane, in a way that scales smoothly across the range of scores. [*]In fact, in general there are very few places where ability scores give you bonuses to actions. The only one that comes to mind is the damage die size for agi and str attacks. [*]Maybe the idea that agility (or dexterity) gives you an advantage in turn order is something that seems obvious only because we have been doing it for so long. Why not intelligence? Or really experience? Is it just something we assume, but should be questioned? [*]And in Dragonbane specifically, as I noted previously, going first isn't necessarily better. So even if we ascribe to the logic that high agility = fast reflexes = lets you go first, it would sometimes actually be a penalty to apply that logic. And it doesn't really make sense (to me) that agility gives you the choice of where in the order to go; that feels more like a tactical ability, and less about reflexes. [/LIST] [/QUOTE]
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