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<blockquote data-quote="Aldarc" data-source="post: 9577727" data-attributes="member: 5142"><p>Quoting myself here for context: </p><p></p><p>But this homebrew project is coming along slowly. I think that I have settled on my core group of kin: </p><ul> <li data-xf-list-type="ul"><strong>Human: </strong>a monkeyfolk kin that somehow survives </li> <li data-xf-list-type="ul"><strong>Bugling:</strong> the alien insectoid kin a bit like thri-kreen </li> <li data-xf-list-type="ul"><strong>Leorin: </strong>lionfolk, <a href="https://thundarr.fandom.com/wiki/Moks" target="_blank">mok</a>, wookie sort of furry bestial kin </li> <li data-xf-list-type="ul"><strong>Newt:</strong> your reptile-like amphibian or amphibian-like reptile kin </li> <li data-xf-list-type="ul"><strong>Shrooman:</strong> weird, short mushroom people </li> </ul><p>However, I am taking a slightly different approach to them from the core rules. Most of these kin will get to choose their starting ability from a small list of kin-based abilities. Then when the PC gets a heroic ability, they can alternatively choose to take another kin-based heroic ability. </p><p></p><p>The bugling, for example, can choose at character creation between Carapace (spend up to 3 WP for armor), Four-Armed (pick things up from ground or inventory without an action), Tough (see Orcs), and Wings (see Karkions). </p><p></p><p>With humans, I am probably swapping out the standard Adaptive, for an alternate ability that I saw in another homebrew called Tenacious; however, I am renaming it to 'Perseverance.' The gist of the ability is that humans can activate the ability for a boon on their pushed rolls. I prefer this as it gives a sense of humanity's desire to survive in this world and to push on despite all of their hardships. At this point, I don't have any alternative or further kin abilities for humans.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9577727, member: 5142"] Quoting myself here for context: But this homebrew project is coming along slowly. I think that I have settled on my core group of kin: [LIST] [*][B]Human: [/B]a monkeyfolk kin that somehow survives [*][B]Bugling:[/B] the alien insectoid kin a bit like thri-kreen [*][B]Leorin: [/B]lionfolk, [URL='https://thundarr.fandom.com/wiki/Moks']mok[/URL], wookie sort of furry bestial kin [*][B]Newt:[/B] your reptile-like amphibian or amphibian-like reptile kin [*][B]Shrooman:[/B] weird, short mushroom people [/LIST] However, I am taking a slightly different approach to them from the core rules. Most of these kin will get to choose their starting ability from a small list of kin-based abilities. Then when the PC gets a heroic ability, they can alternatively choose to take another kin-based heroic ability. The bugling, for example, can choose at character creation between Carapace (spend up to 3 WP for armor), Four-Armed (pick things up from ground or inventory without an action), Tough (see Orcs), and Wings (see Karkions). With humans, I am probably swapping out the standard Adaptive, for an alternate ability that I saw in another homebrew called Tenacious; however, I am renaming it to 'Perseverance.' The gist of the ability is that humans can activate the ability for a boon on their pushed rolls. I prefer this as it gives a sense of humanity's desire to survive in this world and to push on despite all of their hardships. At this point, I don't have any alternative or further kin abilities for humans. [/QUOTE]
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