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Dragonbane Offers A Box Full Of Classic Fantasy
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<blockquote data-quote="aramis erak" data-source="post: 9285737" data-attributes="member: 6779310"><p>Concur, but with caveats. Warnings for those...</p><p>I'm using the adventures in the box... </p><ul> <li data-xf-list-type="ul">The combat system is far more brutal than most "modern" designs.<ul> <li data-xf-list-type="ul">More so than even Twilight 2000 4e and Alien.</li> <li data-xf-list-type="ul">Easily on par with either edition of The Fantasy Trip.</li> </ul></li> <li data-xf-list-type="ul">The adventures' encounters can turn deadly, and quickly so.</li> <li data-xf-list-type="ul">Death Saves are somewhat to far easier than in D&D if players don't dump-stat Con.<ul> <li data-xf-list-type="ul">Players who dumpstat Con will be needing new characters in a few adventures. Caveat emptor. Stultitia sua stultitiam patientur!</li> <li data-xf-list-type="ul">Lasting damage for having been dropped is also a con check to save... Dump stat Con to your character's peril.</li> </ul></li> <li data-xf-list-type="ul">Players have to remember: No free experience check-rolls other than attendance. <ul> <li data-xf-list-type="ul">Combat skills will tend to raise faster than non if the party is hostile. This can result in the "I'm a hammer, everything's a nail" approach.</li> <li data-xf-list-type="ul">GM']s stingy with task rolls will rob players of non-combat improvement</li> <li data-xf-list-type="ul">GMs too liberal with task rolls can result in spectacularly rapid improvement.</li> </ul></li> <li data-xf-list-type="ul">Combat Magic is expensive. <ul> <li data-xf-list-type="ul">D&D 3/4/5E players will need to reset their combat expectations.</li> <li data-xf-list-type="ul">Due to skill rolls, it's also less reliable than D&D and most OSR games.</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="aramis erak, post: 9285737, member: 6779310"] Concur, but with caveats. Warnings for those... I'm using the adventures in the box... [LIST] [*]The combat system is far more brutal than most "modern" designs. [LIST] [*]More so than even Twilight 2000 4e and Alien. [*]Easily on par with either edition of The Fantasy Trip. [/LIST] [*]The adventures' encounters can turn deadly, and quickly so. [*]Death Saves are somewhat to far easier than in D&D if players don't dump-stat Con. [LIST] [*]Players who dumpstat Con will be needing new characters in a few adventures. Caveat emptor. Stultitia sua stultitiam patientur! [*]Lasting damage for having been dropped is also a con check to save... Dump stat Con to your character's peril. [/LIST] [*]Players have to remember: No free experience check-rolls other than attendance. [LIST] [*]Combat skills will tend to raise faster than non if the party is hostile. This can result in the "I'm a hammer, everything's a nail" approach. [*]GM']s stingy with task rolls will rob players of non-combat improvement [*]GMs too liberal with task rolls can result in spectacularly rapid improvement. [/LIST] [*]Combat Magic is expensive. [LIST] [*]D&D 3/4/5E players will need to reset their combat expectations. [*]Due to skill rolls, it's also less reliable than D&D and most OSR games. [/LIST] [/LIST] [/QUOTE]
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