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Dragonbane Offers A Box Full Of Classic Fantasy
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<blockquote data-quote="Von Ether" data-source="post: 9372638" data-attributes="member: 15582"><p>Riddermound is</p><p></p><p>Riddermound is tougher than it looks. You may want to soften it up up.</p><p></p><p>[SPOILER="Riddermound ideas"]</p><p>Some ideas are:</p><ol> <li data-xf-list-type="ol">Reduce the wraith's armor to 6</li> <li data-xf-list-type="ol">Have someone make a successful Myths and Legends roll to know that fire gets full damage</li> <li data-xf-list-type="ol">Improvised Weapon cards are a great way for non-combat types to do some great damage</li> <li data-xf-list-type="ol">On that note, explain Improvised Weapons are moments of drama, otherwise your players will want every torch to act like the Improvised Weapon card (or you just not use the card.)</li> </ol><p>[/SPOILER]</p><p></p><p>Popular alternate choices are Tower of Sighs and the Oracle Cave. They will still be tough combats but there will be opportunities to use diplomacy (actually negotiation) instead.</p><p></p><p>Also highlight DB is a game were combat is brutal and there's nothing wrong with avoiding it or retreating. Perhaps the second biggest lesson is that nothing stays static in DB. Staying in one dungeon room too long or leaving the dungeon may have consequences.</p></blockquote><p></p>
[QUOTE="Von Ether, post: 9372638, member: 15582"] Riddermound is Riddermound is tougher than it looks. You may want to soften it up up. [SPOILER="Riddermound ideas"] Some ideas are: [LIST=1] [*]Reduce the wraith's armor to 6 [*]Have someone make a successful Myths and Legends roll to know that fire gets full damage [*]Improvised Weapon cards are a great way for non-combat types to do some great damage [*]On that note, explain Improvised Weapons are moments of drama, otherwise your players will want every torch to act like the Improvised Weapon card (or you just not use the card.) [/LIST] [/SPOILER] Popular alternate choices are Tower of Sighs and the Oracle Cave. They will still be tough combats but there will be opportunities to use diplomacy (actually negotiation) instead. Also highlight DB is a game were combat is brutal and there's nothing wrong with avoiding it or retreating. Perhaps the second biggest lesson is that nothing stays static in DB. Staying in one dungeon room too long or leaving the dungeon may have consequences. [/QUOTE]
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Dragonbane Offers A Box Full Of Classic Fantasy
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