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Dragonbane Offers A Box Full Of Classic Fantasy
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9402590" data-attributes="member: 7037492"><p>WHAT STATS DO</p><p>Stats set your starting skill values, but also...</p><p><strong>Str</strong>/2 is your inventory slots, Str 13+ is bonus damage, weapons have Str requirements</p><p><strong>Dex</strong> increases your movement speed, Dex 13+ is bonus damage</p><p><strong>Con</strong> is your hitpoints, death saves, poison saves, all kinds of saves</p><p><strong>Wil</strong> is your WP pool for special moves, and covers mental/fear saves</p><p></p><p>But then... Int and Cha have no secondary function, only their related skills</p><p><strong>Int</strong> does cover <em>a lot</em> of skills (knowledge, perception, magic schools)</p><p><strong>Cha</strong> has <em>no</em> secondary function, it's just the social skills</p><p></p><p>I think Int could jutisfy its secondary function being the wide variety of skills it applies to, if the GM utilizes knowledge skill rolls. Though that then raises the question of why aren't there more skills for knowing about monsters? You can stretch Beast Lore to cover mundane and magical beasts, and Myths&Legends to cover bigger monsters (and undead), but that still leaves a lot of others on the wayside. Maybe if you treat Languages as 'Other Cultures', then you can fit humanoid monsters in there... anyway, this is doable, but GM-dependant.</p><p></p><p>So, they were very close, but then they leave Cha as what looks like an obvious dump stat (except for the one face character). I'm sorely tempted to copy from Mythras here, and make Cha 13 give you an extra advancement roll at the end of a session, so there's at least a temptation for everyone.</p><p></p><p>I know that in DnD, almost everyone has their Con at 12 or 14... so I guess Dragonbane making everyone want it at anywhere between 12 and 18 is an improvement, but it just seems completely impossible to stay alive if you don't pump it high. At least in DnD, you could make the rare argument that your d10 hitdie ranged Fighter is fine on the HP front even with Con 8...</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9402590, member: 7037492"] WHAT STATS DO Stats set your starting skill values, but also... [B]Str[/B]/2 is your inventory slots, Str 13+ is bonus damage, weapons have Str requirements [B]Dex[/B] increases your movement speed, Dex 13+ is bonus damage [B]Con[/B] is your hitpoints, death saves, poison saves, all kinds of saves [B]Wil[/B] is your WP pool for special moves, and covers mental/fear saves But then... Int and Cha have no secondary function, only their related skills [B]Int[/B] does cover [I]a lot[/I] of skills (knowledge, perception, magic schools) [B]Cha[/B] has [I]no[/I] secondary function, it's just the social skills I think Int could jutisfy its secondary function being the wide variety of skills it applies to, if the GM utilizes knowledge skill rolls. Though that then raises the question of why aren't there more skills for knowing about monsters? You can stretch Beast Lore to cover mundane and magical beasts, and Myths&Legends to cover bigger monsters (and undead), but that still leaves a lot of others on the wayside. Maybe if you treat Languages as 'Other Cultures', then you can fit humanoid monsters in there... anyway, this is doable, but GM-dependant. So, they were very close, but then they leave Cha as what looks like an obvious dump stat (except for the one face character). I'm sorely tempted to copy from Mythras here, and make Cha 13 give you an extra advancement roll at the end of a session, so there's at least a temptation for everyone. I know that in DnD, almost everyone has their Con at 12 or 14... so I guess Dragonbane making everyone want it at anywhere between 12 and 18 is an improvement, but it just seems completely impossible to stay alive if you don't pump it high. At least in DnD, you could make the rare argument that your d10 hitdie ranged Fighter is fine on the HP front even with Con 8... [/QUOTE]
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