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<blockquote data-quote="HiddenLineage" data-source="post: 5756610" data-attributes="member: 6672884"><p>Which Aspect do you tend to like the most?</p><p></p><p>I personally went for a Druid Dragonborn(Formerly Aasimar for the +wis). I was looking at Heart, seeing as how I could get Wings from Wildshaping, but Mind looks promising too. That Darkvision and Blindsense looks sexy.</p><p></p><p>Edit: </p><p></p><p>Heart (Su): A dragonborn who chooses heart as</p><p>her draconic aspect gains a breath weapon. The breath</p><p>weapon is a bright, shining line that coruscates with</p><p>every metallic color. The line’s length is 5 feet per Hit</p><p>Die the dragonborn has, up to a maximum of 100 feet at</p><p>20 HD. The breath weapon deals 1d8 points of damage,</p><p>plus an extra 1d8 points for each 3 HD the dragonborn</p><p>possesses (2d8 at 3 HD, 3d8 at 6 HD, and so on). The</p><p>damage can be acid, cold, electricity, or fi re, changing</p><p>on each use as the dragonborn chooses. A successful</p><p>Refl ex save (DC 10 + 1/2 the dragonborn’s HD + her Con</p><p>modifi er) halves the damage. A dragonborn can use her</p><p>breath weapon once every 1d4 rounds.</p><p></p><p></p><p>Mind (Ex): A dragonborn who selects the mind aspect</p><p>sharpens her senses, gaining immunity to paralysis and</p><p>magic sleep effects. She gains darkvision out to 30 feet</p><p>and low-light vision, plus a +2 racial bonus on Listen,</p><p>Search, and Spot checks.</p><p>At 6 HD, the dragonborn’s darkvision extends to</p><p>60 feet.</p><p>At 9 HD, the dragonborn’s darkvision extends to 90</p><p>feet, and her low-light vision allows her to see three</p><p>times as far as a human in shadowy illumination.</p><p>At 12 HD, the dragonborn’s darkvision extends to</p><p>120 feet, and her low-light vision allows her to see four</p><p>times as far as a human in shadowy illumination.</p><p>At 15 HD, the dragonborn gains blindsense out to</p><p>30 feet.</p><p></p><p></p><p>Wings (Ex): A dragonborn who selects the wings</p><p>aspect hatches sporting fully formed wings. Dragonborn</p><p>can use these wings to aid their jumps (granting a +10</p><p>racial bonus on Jump checks) and to glide. Those with</p><p>6 HD or more can use their wings to fl y.</p><p>Gliding: A dragonborn can use her wings to glide,</p><p>negating damage from a fall from any height and allowing</p><p>20 feet of forward travel for every 5 feet of descent.</p><p>Dragonborn glide at a speed of 30 feet with average</p><p>maneuverability. Even if a dragonborn’s maneuverability</p><p>improves, she can’t hover while gliding. A dragonborn</p><p>can’t glide while carrying a medium or heavy load.</p><p>If a dragonborn becomes unconscious or helpless while</p><p>in midair, her wings naturally unfurl, and powerful</p><p>ligaments stiffen them.</p><p>The dragonborn descends slowly in a tight corkscrew</p><p>and takes only 1d6 points of falling damage, no matter</p><p>the actual distance of the fall.</p><p>Flight: When a dragonborn who selected the wings</p><p>aspect reaches 6 HD, she gains a f ly speed of 30 feet</p><p>with average maneuverability. A dragonborn can’t</p><p>f ly while carrying a medium or heavy load or while</p><p>fatigued or exhausted.</p><p>A dragonborn can safely fl y for a number of consecutive</p><p>rounds equal to her Constitution modifi er</p><p>(minimum 1 round). She can double this length of</p><p>fl ight but is fatigued by such exertion. The dragonborn</p><p>is likewise fatigued after spending a total of more</p><p>than 10 minutes per day fl ying. Because a dragonborn</p><p>can glide before, after, and between rounds of actual</p><p>fl ight, she can remain aloft for extended periods, even</p><p>if she can only use fl ight for 1 round at a time without</p><p>becoming fatigued.</p><p>When she reaches 12 HD, a dragonborn has enough</p><p>stamina and prowess to fl y without tiring. She can fl y</p><p>at a speed of 30 feet (average maneuverability) with no</p><p>more exertion than walking or running.</p><p>A dragonborn with fl ight can make a dive attack. A</p><p>dive attack works like a charge, but the dragonborn</p><p>must move a minimum of 30 feet and descend at least</p><p>10 feet. A dragonborn can make a dive attack only when</p><p>wielding a piercing weapon. If the dive attack hits, it</p><p>deals double damage.</p><p>A dragonborn with flight can use the run action while</p><p>fl ying, provided she flies in a straight line.</p></blockquote><p></p>
[QUOTE="HiddenLineage, post: 5756610, member: 6672884"] Which Aspect do you tend to like the most? I personally went for a Druid Dragonborn(Formerly Aasimar for the +wis). I was looking at Heart, seeing as how I could get Wings from Wildshaping, but Mind looks promising too. That Darkvision and Blindsense looks sexy. Edit: Heart (Su): A dragonborn who chooses heart as her draconic aspect gains a breath weapon. The breath weapon is a bright, shining line that coruscates with every metallic color. The line’s length is 5 feet per Hit Die the dragonborn has, up to a maximum of 100 feet at 20 HD. The breath weapon deals 1d8 points of damage, plus an extra 1d8 points for each 3 HD the dragonborn possesses (2d8 at 3 HD, 3d8 at 6 HD, and so on). The damage can be acid, cold, electricity, or fi re, changing on each use as the dragonborn chooses. A successful Refl ex save (DC 10 + 1/2 the dragonborn’s HD + her Con modifi er) halves the damage. A dragonborn can use her breath weapon once every 1d4 rounds. Mind (Ex): A dragonborn who selects the mind aspect sharpens her senses, gaining immunity to paralysis and magic sleep effects. She gains darkvision out to 30 feet and low-light vision, plus a +2 racial bonus on Listen, Search, and Spot checks. At 6 HD, the dragonborn’s darkvision extends to 60 feet. At 9 HD, the dragonborn’s darkvision extends to 90 feet, and her low-light vision allows her to see three times as far as a human in shadowy illumination. At 12 HD, the dragonborn’s darkvision extends to 120 feet, and her low-light vision allows her to see four times as far as a human in shadowy illumination. At 15 HD, the dragonborn gains blindsense out to 30 feet. Wings (Ex): A dragonborn who selects the wings aspect hatches sporting fully formed wings. Dragonborn can use these wings to aid their jumps (granting a +10 racial bonus on Jump checks) and to glide. Those with 6 HD or more can use their wings to fl y. Gliding: A dragonborn can use her wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. Dragonborn glide at a speed of 30 feet with average maneuverability. Even if a dragonborn’s maneuverability improves, she can’t hover while gliding. A dragonborn can’t glide while carrying a medium or heavy load. If a dragonborn becomes unconscious or helpless while in midair, her wings naturally unfurl, and powerful ligaments stiffen them. The dragonborn descends slowly in a tight corkscrew and takes only 1d6 points of falling damage, no matter the actual distance of the fall. Flight: When a dragonborn who selected the wings aspect reaches 6 HD, she gains a f ly speed of 30 feet with average maneuverability. A dragonborn can’t f ly while carrying a medium or heavy load or while fatigued or exhausted. A dragonborn can safely fl y for a number of consecutive rounds equal to her Constitution modifi er (minimum 1 round). She can double this length of fl ight but is fatigued by such exertion. The dragonborn is likewise fatigued after spending a total of more than 10 minutes per day fl ying. Because a dragonborn can glide before, after, and between rounds of actual fl ight, she can remain aloft for extended periods, even if she can only use fl ight for 1 round at a time without becoming fatigued. When she reaches 12 HD, a dragonborn has enough stamina and prowess to fl y without tiring. She can fl y at a speed of 30 feet (average maneuverability) with no more exertion than walking or running. A dragonborn with fl ight can make a dive attack. A dive attack works like a charge, but the dragonborn must move a minimum of 30 feet and descend at least 10 feet. A dragonborn can make a dive attack only when wielding a piercing weapon. If the dive attack hits, it deals double damage. A dragonborn with flight can use the run action while fl ying, provided she flies in a straight line. [/QUOTE]
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