Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragonborn/Draconic Feats, and a PRC
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DevistonX" data-source="post: 5550830" data-attributes="member: 6676079"><p>Tons upon tons of feats and class features and the like, but more is better! So I decided to give converting to 3.75 (Pathfinder) a try with the Draconic feats. I also found a lacking of Racial feats for the dragonborn, so I am trying to fix that too.</p><p></p><p>Also, the items in this thread are geared toward a campaign I will be playing soon. The DM read my changes and stated "<em>It depends on what the boards say</em>".</p><p></p><p></p><p><span style="font-size: 15px"><strong>DRAGON MAGIC</strong></span></p><p></p><p></p><p></p><p>DRACONIC HERITAGE [DRACONIC]</p><p>Change: You also gain a bonus to the skill associated with your Draconic Heritage equal to the number of Draconic feats you have.</p><p></p><p>DRACONIC SENSES [DRACONIC]</p><p>Change: If you have five or more Draconic feats, your darkvision increase by 10' per feat (maximum 120'). If you have six or more Draconic feats, your blindsense increases by 5' per feat (maximum 60').</p><p></p><p>DRAGONFIRE ASSAULT [DRACONIC]</p><p>Change: You gain bonus damage equal to 1/2 the number of Draconic feats you have. If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fi re, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is not associated with one of these energy types, this</p><p>feat has no effect for you.</p><p></p><p></p><p><span style="font-size: 15px"><strong>RACES OF THE DRAGON</strong></span></p><p></p><p></p><p>DRACONIC BREATH [DRACONIC]</p><p>Change: ...2d6 points of damage per spell level expended plus 1 point of damage per Draconic feat you have.</p><p></p><p>DRACONIC CLAW [DRACONIC]</p><p>Change: You additionally gain an enhancement bonus to your damage on your claw attack equal to 1/2 the number of Draconic feats you have. This enhancement bonus does not stack with any source that provides an enhancement bonus.</p><p></p><p>DRACONIC PERSUASION [DRACONIC]</p><p>Change: ...bonus equal to two times...</p><p></p><p>DRACONIC PRESENCE [DRACONIC]</p><p>Change: If you have four or more Draconic feats, you can effect creatures with HD equal to your own.</p><p> </p><p>DRACONIC RESISTANCE [DRACONIC]</p><p>Change: If you completely negate damage dealt by the energy descriptor associated with your Draconic Heritage feat, the bonus received from this increases to five time the number of Draconic feats you have for a number of rounds equal to one third the number of Draconic feats you have (minimun one round).</p><p></p><p>DRACONIC SKIN [DRACONIC]</p><p>Change: Prerequisites: Sorcerer level 1, Draconic Heritage, Draconic Toughness</p><p>Benefits: You gain a +1 natural armor for every three Draconic feats you have.</p><p></p><p></p><p><span style="font-size: 15px"><strong>NEW FEATS</strong></span></p><p></p><p></p><p></p><p>HEART OF THE DRAGON ENGORGED [RACIAL]</p><p>Prerequitisites: Dragonborn, 6 HD or more, HEART draconic aspect</p><p>Benefit: The damage your breath weapon deals is increased to 1d10 per 1d8 you previously had. Additionally you deal +1 point of damage per five HD you have. This feat only effects the damage dealt by the breath weapon gained from the dragonborn race.</p><p></p><p>MIND OF THE DRAGON REALIZED [RACIAL] [WIP]</p><p>Prerequitisites: Dragonborn, 6 HD or more, MIND draconic aspect</p><p>Benefit: At 3 HD, your granted senses increase by 10 feet. At 6 HD the Perception bonus increases to +3. At 9 HD your granted senses are increased by an additional 10 feet. At 12 HD the Perception bonus increases to +4. At 15 HD your granted sense increase by an additional 10 feet and the bonus to your Perception check increases to +5.</p><p></p><p>WINGS OF THE DRAGON UNFURLED [RACIAL]</p><p>Prerequitisites: Dragonborn, 6 HD or more, WINGS draconic aspect</p><p>Benefit: Flying speed is increased by 10'.</p><p></p><p>SKIN OF THE DRAGON ENCASED [RACIAL]</p><p>Prerequisite: Dragonborn, 6 HD or more, RUNIC HIDE draconic aspect</p><p>Benefit: You gain an additional +1 to natural armor and your damage reduction gained from the RUNIC HIDE aspect is increased by 2.</p><p></p><p>RUNED DRACONIC ARMOR [DRACONIC]</p><p>Prerequisite: Dragonborn, Skin of the Dragon Encased, Draconic Armor, 9 HD or more</p><p>Benefit: The damage reduction from these sources stack.</p><p></p><p>ARCANE BREATH RECHARGE [DRCONIC]</p><p>Prerequisite: Dragonborn, Draconic Heritage, HEART dragon aspect</p><p>Benefit: Whenever you cast an arcane spell, the recharge time for your breath weapon associated with your race is reduced by one round.</p><p></p><p>RETRIBUTIVE BLOOD [RACIAL]</p><p>Prerequisite: Dragonborn, HEART dragon aspect</p><p>Benefit: Enemies that attack you with a natural or melee weapon (not reach weapons) take 1 damage per base damage die (as if you have NO modifiers) of your breath weapon. If you have the Draconic Heritage feat this dakage correspond to your draconic heritage dragon race. If you do not have the Draconic Heritage feat or you heritage does not deal one of the true dragon damage types, your default damage type is fire.</p><p></p><p>SUNSCALE DRAGONBORN [RACIAL] (Sorry, had to.)</p><p>Prerequisite: Dragonborn, RUNIC HIDE dragon aspect</p><p>Benefit: Whenever you are outside during the day, you gain a +2 enhancement bonus to natural armor (characters without natural armor have an effective score of +0).</p><p></p><p>ELDRITCH BREATH [RACIAL, ELDRITCH]</p><p>Prerequisite: Dragonborn, HEART dragon aspect, Eldritch Blast 1d6</p><p>Benefit: You may combine your eldritch blast with your breath weapon to add 1d6 damage to eldritch blast for every 2 dice damage you have for your breath weapon. This takes a toll on the eldritch energies being tied to your draconis fundamentum, giving your eldritch blast the same recharge time as your breath weapon. After which the eldritch blast functions as normal.</p><p></p><p>EXTENDED DRACONIC ARMOR [DRACONIC]</p><p>Prerequisites: Draconic Heritage, Draconic Armor, any other 5 [DRACONIC] feats</p><p>Benefit: The bonus you receive from Draconic Armor lasts for an additional round. If you cast another arcane spell that would give you damage reduction, the two bonuses do not stack, use the higher of the two or in the case of casting the same level of spell, refresh the 2 round duration.</p><p></p><p></p><p></p><p><a href="http://www.giantitp.com/forums/showpost.php?p=10643812&postcount=41" target="_blank">The Aspect of the Hide is the work of another in which the given name to the aspect is the IRONSOUL DRAGONBORN, done by another changed for my purposes.</a></p><p></p><p></p><p><strong><u>Aspect of the Hide</u></strong></p><p></p><p><em>The dragonborn who choose this aspect gain the toughness of steel, instead of the breath, wings, or eyes of dragons. Hide Dragonborn tend to have scales of an iron-grey color. Strange runic markings cover their flesh, shifting as they grow in power.</em></p><p></p><p>Instead of gaining one of the Draconic Aspects common to other dragonborn you instead gain the Runic Hide Aspect.</p><p><strong>Runic Hide (Ex)</strong>:</p><p>At 1st level you gain +1 natural armor bonus to your AC, you also gain DR X/- and DR Y/magic. X is equal to 1/5 HD+1, Y is equal to 2X, this is supernatural.</p><p>At 6th level you gain Light Fortification</p><p>At 9th level you gain a +2 to Natural Armor, totaling to +3.</p><p>At 12th level you gain Moderate Fortification.</p><p>At 15th level you gain a +2 to Natural Armor, totaling to +5.</p><p></p><p></p><p>Please feel free to PEACH and make suggestions as needed.</p></blockquote><p></p>
[QUOTE="DevistonX, post: 5550830, member: 6676079"] Tons upon tons of feats and class features and the like, but more is better! So I decided to give converting to 3.75 (Pathfinder) a try with the Draconic feats. I also found a lacking of Racial feats for the dragonborn, so I am trying to fix that too. Also, the items in this thread are geared toward a campaign I will be playing soon. The DM read my changes and stated "[I]It depends on what the boards say[/I]". [SIZE="4"][B]DRAGON MAGIC[/B][/SIZE] DRACONIC HERITAGE [DRACONIC] Change: You also gain a bonus to the skill associated with your Draconic Heritage equal to the number of Draconic feats you have. DRACONIC SENSES [DRACONIC] Change: If you have five or more Draconic feats, your darkvision increase by 10' per feat (maximum 120'). If you have six or more Draconic feats, your blindsense increases by 5' per feat (maximum 60'). DRAGONFIRE ASSAULT [DRACONIC] Change: You gain bonus damage equal to 1/2 the number of Draconic feats you have. If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fi re, or sonic) that corresponds to your heritage or your draconic parent instead. If your feat or your parent is not associated with one of these energy types, this feat has no effect for you. [SIZE="4"][B]RACES OF THE DRAGON[/B][/SIZE] DRACONIC BREATH [DRACONIC] Change: ...2d6 points of damage per spell level expended plus 1 point of damage per Draconic feat you have. DRACONIC CLAW [DRACONIC] Change: You additionally gain an enhancement bonus to your damage on your claw attack equal to 1/2 the number of Draconic feats you have. This enhancement bonus does not stack with any source that provides an enhancement bonus. DRACONIC PERSUASION [DRACONIC] Change: ...bonus equal to two times... DRACONIC PRESENCE [DRACONIC] Change: If you have four or more Draconic feats, you can effect creatures with HD equal to your own. DRACONIC RESISTANCE [DRACONIC] Change: If you completely negate damage dealt by the energy descriptor associated with your Draconic Heritage feat, the bonus received from this increases to five time the number of Draconic feats you have for a number of rounds equal to one third the number of Draconic feats you have (minimun one round). DRACONIC SKIN [DRACONIC] Change: Prerequisites: Sorcerer level 1, Draconic Heritage, Draconic Toughness Benefits: You gain a +1 natural armor for every three Draconic feats you have. [SIZE="4"][B]NEW FEATS[/B][/SIZE] HEART OF THE DRAGON ENGORGED [RACIAL] Prerequitisites: Dragonborn, 6 HD or more, HEART draconic aspect Benefit: The damage your breath weapon deals is increased to 1d10 per 1d8 you previously had. Additionally you deal +1 point of damage per five HD you have. This feat only effects the damage dealt by the breath weapon gained from the dragonborn race. MIND OF THE DRAGON REALIZED [RACIAL] [WIP] Prerequitisites: Dragonborn, 6 HD or more, MIND draconic aspect Benefit: At 3 HD, your granted senses increase by 10 feet. At 6 HD the Perception bonus increases to +3. At 9 HD your granted senses are increased by an additional 10 feet. At 12 HD the Perception bonus increases to +4. At 15 HD your granted sense increase by an additional 10 feet and the bonus to your Perception check increases to +5. WINGS OF THE DRAGON UNFURLED [RACIAL] Prerequitisites: Dragonborn, 6 HD or more, WINGS draconic aspect Benefit: Flying speed is increased by 10'. SKIN OF THE DRAGON ENCASED [RACIAL] Prerequisite: Dragonborn, 6 HD or more, RUNIC HIDE draconic aspect Benefit: You gain an additional +1 to natural armor and your damage reduction gained from the RUNIC HIDE aspect is increased by 2. RUNED DRACONIC ARMOR [DRACONIC] Prerequisite: Dragonborn, Skin of the Dragon Encased, Draconic Armor, 9 HD or more Benefit: The damage reduction from these sources stack. ARCANE BREATH RECHARGE [DRCONIC] Prerequisite: Dragonborn, Draconic Heritage, HEART dragon aspect Benefit: Whenever you cast an arcane spell, the recharge time for your breath weapon associated with your race is reduced by one round. RETRIBUTIVE BLOOD [RACIAL] Prerequisite: Dragonborn, HEART dragon aspect Benefit: Enemies that attack you with a natural or melee weapon (not reach weapons) take 1 damage per base damage die (as if you have NO modifiers) of your breath weapon. If you have the Draconic Heritage feat this dakage correspond to your draconic heritage dragon race. If you do not have the Draconic Heritage feat or you heritage does not deal one of the true dragon damage types, your default damage type is fire. SUNSCALE DRAGONBORN [RACIAL] (Sorry, had to.) Prerequisite: Dragonborn, RUNIC HIDE dragon aspect Benefit: Whenever you are outside during the day, you gain a +2 enhancement bonus to natural armor (characters without natural armor have an effective score of +0). ELDRITCH BREATH [RACIAL, ELDRITCH] Prerequisite: Dragonborn, HEART dragon aspect, Eldritch Blast 1d6 Benefit: You may combine your eldritch blast with your breath weapon to add 1d6 damage to eldritch blast for every 2 dice damage you have for your breath weapon. This takes a toll on the eldritch energies being tied to your draconis fundamentum, giving your eldritch blast the same recharge time as your breath weapon. After which the eldritch blast functions as normal. EXTENDED DRACONIC ARMOR [DRACONIC] Prerequisites: Draconic Heritage, Draconic Armor, any other 5 [DRACONIC] feats Benefit: The bonus you receive from Draconic Armor lasts for an additional round. If you cast another arcane spell that would give you damage reduction, the two bonuses do not stack, use the higher of the two or in the case of casting the same level of spell, refresh the 2 round duration. [URL="http://www.giantitp.com/forums/showpost.php?p=10643812&postcount=41"]The Aspect of the Hide is the work of another in which the given name to the aspect is the IRONSOUL DRAGONBORN, done by another changed for my purposes.[/URL] [B][U]Aspect of the Hide[/U][/B] [I]The dragonborn who choose this aspect gain the toughness of steel, instead of the breath, wings, or eyes of dragons. Hide Dragonborn tend to have scales of an iron-grey color. Strange runic markings cover their flesh, shifting as they grow in power.[/I] Instead of gaining one of the Draconic Aspects common to other dragonborn you instead gain the Runic Hide Aspect. [B]Runic Hide (Ex)[/B]: At 1st level you gain +1 natural armor bonus to your AC, you also gain DR X/- and DR Y/magic. X is equal to 1/5 HD+1, Y is equal to 2X, this is supernatural. At 6th level you gain Light Fortification At 9th level you gain a +2 to Natural Armor, totaling to +3. At 12th level you gain Moderate Fortification. At 15th level you gain a +2 to Natural Armor, totaling to +5. Please feel free to PEACH and make suggestions as needed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Dragonborn/Draconic Feats, and a PRC
Top